moudgils
|
93f19c61d9
Add support to pad skinned mesh buffers to respect needed alignment (#16566) (#16706)
|
2 лет назад |
Qing Tao
|
7b38210026
Fixed an issue that AP only have one job running when process fbx and material files. (#16698)
|
2 лет назад |
Mike Balfour
|
d629db9b5b
Misc scene-related bugfixes and optimizations (#16567)
|
2 лет назад |
Mike Balfour
|
4cca49f287
Fix the first-time Editor crash bugs (#16197)
|
2 лет назад |
Jérôme Leclercq
|
53f2c67ecc
Add model/texture quality setting and bus
|
3 лет назад |
AMZN-stankowi
|
979966f915
Downgraded a warning to a log: There is a reasonable fallback in this case (use the first tangent/bitangent stream) so this doesn't seem to need immediate action from a content creator to correct. (#13896)
|
3 лет назад |
santorac
|
0ee9b59f4c
Fixed Matrix3x4::GetInverseFull() and FBX processing.
|
3 лет назад |
Tommy Walton
|
0d2ef3018a
Fix for GHI-9598: Vertex welding not functioning (#10096)
|
3 лет назад |
Tommy Walton
|
fcdb2c36fd
Fix for GHI-7588: Don't merge meshes with varying vertex layouts (#11082)
|
3 лет назад |
Tommy Walton
|
25c352abc9
Fix parent-child relationship in model builder and add extra validation (#9968)
|
3 лет назад |
Tommy Walton
|
3ff2f29c4f
Refactor SkinnedMeshFeatureProcessor (DCO fixed) (#9171)
|
3 лет назад |
Tommy Walton
|
7188529652
Fix for GHI-4644: mesh optimization breaking skin influences (DCO fix) (#6336)
|
4 лет назад |
Tom Hulton-Harrop
|
2812ec2024
Fix brute force mesh intersection function (#5447)
|
4 лет назад |
Esteban Papp
|
f3e6adce7f
LYN-6882 release builds are executing code in asserts (#4305)
|
4 лет назад |
Esteban Papp
|
f414cd3966
More fixes
|
4 лет назад |
Esteban Papp
|
804d833bb9
Gems/Atom
|
4 лет назад |
Esteban Papp
|
c19c4af1e1
Gems/Atom
|
4 лет назад |
Esteban Papp
|
036114a5a7
Merge branch 'development' into cmake/SPEC-2513_w4244
|
4 лет назад |
AMZN-stankowi
|
b98a67e836
Better error reporting on mixing skinned and unskinned meshes. (#3158)
|
4 лет назад |
Esteban Papp
|
90cad016de
Gems/Atom
|
4 лет назад |
Esteban Papp
|
19d79f1559
Merge branch 'development' into cmake/SPEC-2513_w4267
|
4 лет назад |
Chris Burel
|
24740b3f86
Update the cloth rule to look for optimized meshes (#2737)
|
4 лет назад |
Esteban Papp
|
b33a4db332
Merge branch 'development' into cmake/SPEC-2513_w4267
|
4 лет назад |
Chris Santora
|
fec79a7d53
Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit.
|
4 лет назад |
Chris Santora
|
14d2e38b90
Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX.
|
4 лет назад |
pappeste
|
97f9ac870d
Atom
|
4 лет назад |
Benjamin Jillich
|
d987c45072
MikkT tangent generation support
|
4 лет назад |
Steve Pham
|
38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
|
4 лет назад |
AMZN-stankowi
|
4c4be73bd5
First pass FBX -> Scene File conversion. (#1699)
|
4 лет назад |
Steve Pham
|
b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
|
4 лет назад |