Guthrie Adams
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02474cbf02
Fixing buffer and buffer pool instance ID usage so common buffer pool mapping only uses the UUID
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2 лет назад |
gadams3
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1de849e59d
Fixing unit tests by making buffer system use explicit functions when creating instance IDs from asset IDs
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2 лет назад |
msat-huawei
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8ffecc04d1
Fixed Indirect Raytracing for DX12 (#16341)
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2 лет назад |
Adi Bar-Lev
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50012bb041
Atom/barlev/meshlets submission version (#9832)
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3 лет назад |
Qing Tao
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2bd39ed4a9
ATOM-17276 [ASV] [Vulkan] Two PassTree.bv.lua screenshots failed with… (#7920)
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4 лет назад |
Esteban Papp
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0b9497cd45
Changes call from AZ_TRACE to AZ_PROFILE. AZ_TRACE uses a driller bus that is going to be removed
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4 лет назад |
moudgils
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b2b6886338
Fixes asserts related to buffer allocation using null rhi (#3367)
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4 лет назад |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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4 лет назад |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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4 лет назад |
Qing Tao
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dcdd63966e
ATOM-15658 Better option of CreateCommonBuffer requires unique buffer name (#1133)
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4 лет назад |
Vicky
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01b2798fe1
Integrate from 1.0 to main: LYN-3436 AutomatedTesting.GameLauncher crashes at launch if assets are not all processed (#612)
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4 лет назад |
dmcdiar
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20c1454e4b
Added the ShaderRead buffer bind flag to the static and dynamic input assembly pools, and one creation of a static input assembly buffer.
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4 лет назад |
moudgils
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16ba08c917
Mac compile fixes, Fix imgui rendering, Introduce a new RHI::BufferBindFlag, Fix a crash in AsyncStreaming, Fix shader build errors
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4 лет назад |
alexpete
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a10351f38d
Initial commit
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5 лет назад |