Akio Gaule
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87a10d48b3
Merge pull request #17749 from akioCL/mobile_opt
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1 жил өмнө |
Qing Tao
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4762a80f6b
Add per mesh shader option support when mesh instancing is enabled. (#183)
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1 жил өмнө |
moudgils
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0ea25c91be
Adds cvar to overwrite directional shadow filtering mode and sample count mode (#163)
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2 жил өмнө |
antonmic
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ebabc0e571
Added enabled flag for DrawItems so DrawItems can be enabled/disabled at runtime on a per mesh per pass basis
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2 жил өмнө |
lumberyard-employee-dm
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f860d64802
GCC 13/Clang 14 build fixes (#16257)
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2 жил өмнө |
Tommy Walton
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b91c95ac6e
Enable instanced draw calls in the MeshFeatureProcessor (#15722)
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2 жил өмнө |
Tommy Walton
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e495f157f5
Fix error message, which wasn't handling the case where the pipeline's rootConstantLayout was non-null, but its size was 0. (#15583)
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2 жил өмнө |
Tommy Walton
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5e2aed4385
Fix for GHI-15531: Vulkan Validation Error: Push Constants not set (#15532)
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2 жил өмнө |
Qing Tao
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aa22c7e2b2
MeshMotionVector pass optimization (#15409)
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2 жил өмнө |
Tommy Walton
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6184e818de
Create MeshInstanceManager for managing draw packets (#14963)
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2 жил өмнө |
santorac
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37fbc5a798
Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working.
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3 жил өмнө |
santorac
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3a321522cb
Made the MaterialDetails tool show the material pipeline name.
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3 жил өмнө |
santorac
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ddbb3da2ef
Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders.
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3 жил өмнө |
Ken Pruiksma
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833532c74f
Light type culling with shader options (#12456)
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3 жил өмнө |
santorac
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91f501f168
Updated unit tests.
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3 жил өмнө |
santorac
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8ff03192b4
Added support for shader options to FullscreenTrianglePass and established a pattern that other passes can follow as well.
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3 жил өмнө |
santorac
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cf8314d6ce
Changes per code review feedback: added an assert and reverted whitespace changes
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3 жил өмнө |
santorac
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783b110778
(Restored changes that got lost during a rebase operation. It looks like this commit was ignored because it was incorrectly flagged as a merge because some prior merge operation was left in an incomplete state)
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3 жил өмнө |
santorac
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1331f15d88
Added buttons for copying the shader variant table, or copying the JSON representation of the shader options list to the clipboard. This JSON can be pasted directly into a .shadervariantlist file.
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3 жил өмнө |
lumberyard-employee-dm
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37bb38f550
Removed push_back/push_front/insert extensions which took no parameters. (#10787)
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3 жил өмнө |
santorac
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0645a5fd1f
Fixed a couple issues with the ShaderReloadDebugTracker. The ScopedSection utility was not checking whether tracking was enabled before formatting a string. One of the Shader class's MakeStringTime functions was using the wrong units. I also added a ScopedSection to MeshDrawPacket::DoUpdate making it clear where Shader::GetVariant was being called.
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3 жил өмнө |
Ken Pruiksma
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58adaf902f
[Terrain] now creates draw packets directly instead of using AZ::RPI::Model (#9731)
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3 жил өмнө |
santorac
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60334dcfd6
WIP exposing the MeshDrawPacket for debug purposes.
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3 жил өмнө |
Mike Balfour
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0505f200e5
Remove extra/bad profile markers (#4031)
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4 жил өмнө |
Esteban Papp
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6b96be82ea
Merge branch 'development' into cmake/linux_fix_warn_unused
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4 жил өмнө |
Jeremy Ong
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07a14bdce1
Add AZ_BUDGET_DEFINE/AZ_BUDGET_DECLARE and remove driller
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4 жил өмнө |
Esteban Papp
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a35464ca08
more fixes
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4 жил өмнө |
Jeremy Ong
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df9b4d4a2f
Deprecate profiler categories based on global enum
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4 жил өмнө |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 жил өмнө |
Chris Galvan
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d7574777a8
Resolved merge conflicts
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4 жил өмнө |