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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Akio Gaule 87a10d48b3 Merge pull request #17749 from akioCL/mobile_opt 1 жил өмнө
  Qing Tao 4762a80f6b Add per mesh shader option support when mesh instancing is enabled. (#183) 1 жил өмнө
  moudgils 0ea25c91be Adds cvar to overwrite directional shadow filtering mode and sample count mode (#163) 2 жил өмнө
  antonmic ebabc0e571 Added enabled flag for DrawItems so DrawItems can be enabled/disabled at runtime on a per mesh per pass basis 2 жил өмнө
  lumberyard-employee-dm f860d64802 GCC 13/Clang 14 build fixes (#16257) 2 жил өмнө
  Tommy Walton b91c95ac6e Enable instanced draw calls in the MeshFeatureProcessor (#15722) 2 жил өмнө
  Tommy Walton e495f157f5 Fix error message, which wasn't handling the case where the pipeline's rootConstantLayout was non-null, but its size was 0. (#15583) 2 жил өмнө
  Tommy Walton 5e2aed4385 Fix for GHI-15531: Vulkan Validation Error: Push Constants not set (#15532) 2 жил өмнө
  Qing Tao aa22c7e2b2 MeshMotionVector pass optimization (#15409) 2 жил өмнө
  Tommy Walton 6184e818de Create MeshInstanceManager for managing draw packets (#14963) 2 жил өмнө
  santorac 37fbc5a798 Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working. 3 жил өмнө
  santorac 3a321522cb Made the MaterialDetails tool show the material pipeline name. 3 жил өмнө
  santorac ddbb3da2ef Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders. 3 жил өмнө
  Ken Pruiksma 833532c74f Light type culling with shader options (#12456) 3 жил өмнө
  santorac 91f501f168 Updated unit tests. 3 жил өмнө
  santorac 8ff03192b4 Added support for shader options to FullscreenTrianglePass and established a pattern that other passes can follow as well. 3 жил өмнө
  santorac cf8314d6ce Changes per code review feedback: added an assert and reverted whitespace changes 3 жил өмнө
  santorac 783b110778 (Restored changes that got lost during a rebase operation. It looks like this commit was ignored because it was incorrectly flagged as a merge because some prior merge operation was left in an incomplete state) 3 жил өмнө
  santorac 1331f15d88 Added buttons for copying the shader variant table, or copying the JSON representation of the shader options list to the clipboard. This JSON can be pasted directly into a .shadervariantlist file. 3 жил өмнө
  lumberyard-employee-dm 37bb38f550 Removed push_back/push_front/insert extensions which took no parameters. (#10787) 3 жил өмнө
  santorac 0645a5fd1f Fixed a couple issues with the ShaderReloadDebugTracker. The ScopedSection utility was not checking whether tracking was enabled before formatting a string. One of the Shader class's MakeStringTime functions was using the wrong units. I also added a ScopedSection to MeshDrawPacket::DoUpdate making it clear where Shader::GetVariant was being called. 3 жил өмнө
  Ken Pruiksma 58adaf902f [Terrain] now creates draw packets directly instead of using AZ::RPI::Model (#9731) 3 жил өмнө
  santorac 60334dcfd6 WIP exposing the MeshDrawPacket for debug purposes. 3 жил өмнө
  Mike Balfour 0505f200e5 Remove extra/bad profile markers (#4031) 4 жил өмнө
  Esteban Papp 6b96be82ea Merge branch 'development' into cmake/linux_fix_warn_unused 4 жил өмнө
  Jeremy Ong 07a14bdce1 Add AZ_BUDGET_DEFINE/AZ_BUDGET_DECLARE and remove driller 4 жил өмнө
  Esteban Papp a35464ca08 more fixes 4 жил өмнө
  Jeremy Ong df9b4d4a2f Deprecate profiler categories based on global enum 4 жил өмнө
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 жил өмнө
  Chris Galvan d7574777a8 Resolved merge conflicts 4 жил өмнө