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История коммитов

Автор SHA1 Сообщение Дата
  Qing Tao b0b92a99cd Add support to release BufferAssets owned by ModelAssets for some use cases (#113) 2 лет назад
  Guthrie Adams 4466a61b53 updating model and model LOD to use asset based instance ID 2 лет назад
  santorac 800a40c711 Code cleanup. 3 лет назад
  santorac 783b110778 (Restored changes that got lost during a rebase operation. It looks like this commit was ignored because it was incorrectly flagged as a merge because some prior merge operation was left in an incomplete state) 3 лет назад
  santorac d942d8bd64 Updated comments 3 лет назад
  santorac c995b158f9 Changed the format used for dummy shader input streams to avoid driver validation warnings. 3 лет назад
  lumberyard-employee-dm b9824ed172 Updated all array_view uses with the C++20 span. (#7157) 4 лет назад
  Esteban Papp 0b9497cd45 Changes call from AZ_TRACE to AZ_PROFILE. AZ_TRACE uses a driller bus that is going to be removed 4 лет назад
  Mike Balfour 0505f200e5 Remove extra/bad profile markers (#4031) 4 лет назад
  Jeremy Ong 07a14bdce1 Add AZ_BUDGET_DEFINE/AZ_BUDGET_DECLARE and remove driller 4 лет назад
  Jeremy Ong df9b4d4a2f Deprecate profiler categories based on global enum 4 лет назад
  Chris Santora fec79a7d53 Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. 4 лет назад
  Chris Santora 14d2e38b90 Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX. 4 лет назад
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) 4 лет назад
  moudgils 65f8182520 Fix mac image preview pass. ImagePreviewPass correctly uses the swapchain texture to render into. (#1566) 4 лет назад
  moudgils 0e3127240f Enable 16 byte alignment for root constants and a minor cleanup (#1522) 4 лет назад
  Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 4 лет назад
  jiaweig f64bd999e0 Move UvStreamTangentBitmask to new files. 4 лет назад
  jiaweig c3794ca96c Addressed review comments. 4 лет назад
  jiaweig 775b7d048b Add support for tangent stream pairing with the first UV from the model. 4 лет назад
  alexpete a10351f38d Initial commit 5 лет назад