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História revízii

Autor SHA1 Správa Dátum
  moudgils 2ab3b955b2 Memory savings for metal backend (#68) 2 rokov pred
  Akio Gaule be3a81746b [RHI_Vulkan] Add proper names to Vulkan objects (#16974) 2 rokov pred
  gadams3 4e0b91f51d Material, instance ID, and stability fixes 2 rokov pred
  gadams3 888bd6d6f6 Reverting but cleaning up changes to make instance ID for shader resource group pool 2 rokov pred
  gadams3 235554ac70 Changing shader resource group instance ID generation to only use the shader resource group name and layout hashes 2 rokov pred
  gadams3 297de4246c Converted instance ID data byte array to structure after PR feedback 2 rokov pred
  gadams3 b7787bcbfa Update shader and SRG instance ID creation functions 2 rokov pred
  galibzon 755dc58916 Remove m_buildTimeStamp from ShaderAsset and ShaderVariantAsset (#15592) 2 rokov pred
  jhmueller-huawei 3b8e9cf2a6 Possibility to initialize multiple RHI devices. (#14644) 3 rokov pred
  santorac 8ff03192b4 Added support for shader options to FullscreenTrianglePass and established a pattern that other passes can follow as well. 3 rokov pred
  lumberyard-employee-dm bbca16f005 Adding implementation of C++20 civil calendar and hh_mm_ss (#11983) 3 rokov pred
  santorac 0645a5fd1f Fixed a couple issues with the ShaderReloadDebugTracker. The ScopedSection utility was not checking whether tracking was enabled before formatting a string. One of the Shader class's MakeStringTime functions was using the wrong units. I also added a ScopedSection to MeshDrawPacket::DoUpdate making it clear where Shader::GetVariant was being called. 3 rokov pred
  santorac 361820b2ed Fixed an edge case with shader hot reloading where a shader variant might not get loaded. 3 rokov pred
  moudgils 11e10b4dcf Number of fixes. Mostly within the RHI layer (#8144) 4 rokov pred
  moudgils 608411ab99 Metal pso caching support via MTLBinaryArchive (#7212) 4 rokov pred
  lumberyard-employee-dm b9824ed172 Updated all array_view uses with the C++20 span. (#7157) 4 rokov pred
  dmcdiarmid-ly 4cd3568d7b Merge pull request #6905 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-15813 4 rokov pred
  dmcdiarmid-ly 1ef868437a Added supervariantIndex check in Shader::OnShaderVariantAssetReady 4 rokov pred
  moudgils d95e157f48 Different Pso cache per vendor/driver (#6893) 4 rokov pred
  dmcdiarmid-ly 5c603882b3 Changed the Shader instanceId to the combined assetId and supervariant index 4 rokov pred
  Tommy Walton 0dcf49affc Merge commit 'b0dfe26232b318e520887af65cd579ec87016636' into amzn-tommy/gitflow_211116_o3de2 4 rokov pred
  galibzon b0dfe26232 The Build Time Stamp of ShaderAsset And (#5373) 4 rokov pred
  Chris Burel 69059ba3e6 Merge branch stabilization/2110 into development 4 rokov pred
  galibzon 6763e2a3ac Shaders changes require two or more change cycles before updating (#5142) 4 rokov pred
  santorac ecae08fa95 Made some improvements for debugging shader hot reload issues. 4 rokov pred
  Mike Balfour 0505f200e5 Remove extra/bad profile markers (#4031) 4 rokov pred
  moudgils 4d5b047c1b Fix PipelineLibraries (DX12 backend). (#3768) 4 rokov pred
  santorac 822a8f31f1 Merge remote-tracking branch 'upstream/development' into Atom/santorac/MoreShaderHotReloadFixes 4 rokov pred
  santorac 3b424bd545 Fixed a shader hot reload issue where the new root shader variant asset was not getting saved in the Shader object during OnAssetReloaded, it was only saved during OnAssetReady. 4 rokov pred
  Jeremy Ong 07a14bdce1 Add AZ_BUDGET_DEFINE/AZ_BUDGET_DECLARE and remove driller 4 rokov pred