gadams3
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1de849e59d
Fixing unit tests by making buffer system use explicit functions when creating instance IDs from asset IDs
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2 سال پیش |
gadams3
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4e0b91f51d
Material, instance ID, and stability fixes
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2 سال پیش |
gadams3
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888bd6d6f6
Reverting but cleaning up changes to make instance ID for shader resource group pool
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2 سال پیش |
gadams3
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ee393e4f88
Renaming instance ID function to MakeSRGPoolInstanceId
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2 سال پیش |
gadams3
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235554ac70
Changing shader resource group instance ID generation to only use the shader resource group name and layout hashes
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2 سال پیش |
gadams3
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297de4246c
Converted instance ID data byte array to structure after PR feedback
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2 سال پیش |
gadams3
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b7787bcbfa
Update shader and SRG instance ID creation functions
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2 سال پیش |
moudgils
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df233a9aa2
Expanded Bindless support to be data driven amongst other things (#15944)
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2 سال پیش |
moudgils
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18f6f224c1
Atom does not allow partial SRGs to be included in this manner. (#15795)
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2 سال پیش |
Steve Pham
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37b99bfa3e
Cherry-pick Atom fixes for Roscon Demo (#12623)
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3 سال پیش |
rgba16f
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263eb26fdb
Enable global access to resources using bindless paradigm (#13281)
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3 سال پیش |
gadams3
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f897c08428
Material Canvas: Proposed changes to remove material hot reload notification bus
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3 سال پیش |
moudgils
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6027424732
Partial srg compilation + Metal rendering fixes (#7732)
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4 سال پیش |
lumberyard-employee-dm
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b9824ed172
Updated all array_view uses with the C++20 span. (#7157)
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4 سال پیش |
Mike Balfour
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17f928cddd
Removed chatty profile markers. (#6556)
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4 سال پیش |
Esteban Papp
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0b9497cd45
Changes call from AZ_TRACE to AZ_PROFILE. AZ_TRACE uses a driller bus that is going to be removed
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4 سال پیش |
moudgils
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5cefd552a6
- Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499)
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4 سال پیش |
Qing Tao
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84f28033a0
ATOM-16249 Adding draw srg caching to DynamicDrawContext since creating SRG can be expensive for some backend (#4491)
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4 سال پیش |
moudgils
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1c2f5ab6d5
Add support for LowEndRenderPipeline for mobile and the cleanup associated with it (#2292)
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4 سال پیش |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 سال پیش |
Chris Galvan
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d7574777a8
Resolved merge conflicts
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4 سال پیش |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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4 سال پیش |
Gene Walters
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4e14c0069b
Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628
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4 سال پیش |
Chris Santora
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81247aa0e8
Removed unused shader "2" files that were part of a redesign effort, which is now complete on the development branch. These files are not needed for the upcoming release and could cause confusion for other developers.
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4 سال پیش |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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4 سال پیش |
Doug McDiarmid
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dc1d34c83f
NoMSAA supervariant support
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4 سال پیش |
galibzon
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cc615a8f32
[ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Funct… (#1079)
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4 سال پیش |
galibzon
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256df54575
[ATOM-15276] Shader Build Pipeline: Add Shader Supervariant System (#749)
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4 سال پیش |
dmcdiar
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1e860e7c82
Change BindlessPrototype to use an unbounded array
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4 سال پیش |
alexpete
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1044dc3da1
Integrating github/staging through commit ab87ed9
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4 سال پیش |