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تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  gadams3 1de849e59d Fixing unit tests by making buffer system use explicit functions when creating instance IDs from asset IDs 2 سال پیش
  gadams3 4e0b91f51d Material, instance ID, and stability fixes 2 سال پیش
  gadams3 888bd6d6f6 Reverting but cleaning up changes to make instance ID for shader resource group pool 2 سال پیش
  gadams3 ee393e4f88 Renaming instance ID function to MakeSRGPoolInstanceId 2 سال پیش
  gadams3 235554ac70 Changing shader resource group instance ID generation to only use the shader resource group name and layout hashes 2 سال پیش
  gadams3 297de4246c Converted instance ID data byte array to structure after PR feedback 2 سال پیش
  gadams3 b7787bcbfa Update shader and SRG instance ID creation functions 2 سال پیش
  moudgils df233a9aa2 Expanded Bindless support to be data driven amongst other things (#15944) 2 سال پیش
  moudgils 18f6f224c1 Atom does not allow partial SRGs to be included in this manner. (#15795) 2 سال پیش
  Steve Pham 37b99bfa3e Cherry-pick Atom fixes for Roscon Demo (#12623) 3 سال پیش
  rgba16f 263eb26fdb Enable global access to resources using bindless paradigm (#13281) 3 سال پیش
  gadams3 f897c08428 Material Canvas: Proposed changes to remove material hot reload notification bus 3 سال پیش
  moudgils 6027424732 Partial srg compilation + Metal rendering fixes (#7732) 4 سال پیش
  lumberyard-employee-dm b9824ed172 Updated all array_view uses with the C++20 span. (#7157) 4 سال پیش
  Mike Balfour 17f928cddd Removed chatty profile markers. (#6556) 4 سال پیش
  Esteban Papp 0b9497cd45 Changes call from AZ_TRACE to AZ_PROFILE. AZ_TRACE uses a driller bus that is going to be removed 4 سال پیش
  moudgils 5cefd552a6 - Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499) 4 سال پیش
  Qing Tao 84f28033a0 ATOM-16249 Adding draw srg caching to DynamicDrawContext since creating SRG can be expensive for some backend (#4491) 4 سال پیش
  moudgils 1c2f5ab6d5 Add support for LowEndRenderPipeline for mobile and the cleanup associated with it (#2292) 4 سال پیش
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 سال پیش
  Chris Galvan d7574777a8 Resolved merge conflicts 4 سال پیش
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) 4 سال پیش
  Gene Walters 4e14c0069b Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628 4 سال پیش
  Chris Santora 81247aa0e8 Removed unused shader "2" files that were part of a redesign effort, which is now complete on the development branch. These files are not needed for the upcoming release and could cause confusion for other developers. 4 سال پیش
  Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 4 سال پیش
  Doug McDiarmid dc1d34c83f NoMSAA supervariant support 4 سال پیش
  galibzon cc615a8f32 [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Funct… (#1079) 4 سال پیش
  galibzon 256df54575 [ATOM-15276] Shader Build Pipeline: Add Shader Supervariant System (#749) 4 سال پیش
  dmcdiar 1e860e7c82 Change BindlessPrototype to use an unbounded array 4 سال پیش
  alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 4 سال پیش