コミット履歴

作者 SHA1 メッセージ 日付
  Guthrie Adams 81fe2d94e4 Optimize masked occlusion culling to only clear the buffer if something visible was drawn to it. This keeps it from clearing in scenes that have no occlusion planes, which many scenes don't. 2 年 前
  Guthrie Adams 6071548d13 updating occlusion culling related changes after PR feedback 2 年 前
  gadams3 968afeb725 Creating occlusion request bus as interface to support alternate occlusion calling implementations. The interface supports creating occlusion views of scene data that can be used to make occlusion queries for entities and bounding boxes. An implementation should supports requests in parallel to each occlusion view. 2 年 前
  moudgils 7841fb98f6 Shadow cascade pass optimization by rejecting more meshes based on frustum intersection between light and camera. (#16032) 2 年 前
  Ken Pruiksma eaf725f8f4 Directional shadow exclusion frustums (#15753) 2 年 前
  Tommy Walton d2d54140aa Add support for VisibleObjectLists in the RPI Culling. (#15517) 2 年 前
  Qing Tao 8b58313b37 Add RenderToTexture function to camera component (#14934) 2 年 前
  Ken Pruiksma 0ed5937e2d Cached projected shadows (#13288) 3 年 前
  antonmic 941e3e47cf Improved culling performance by 2.5ms (roughly 50%) 3 年 前
  moudgils 1649414d5f Extending OpenXr to work within GameLauncher and Editor framework (#12146) 3 年 前
  moudgils d6825b6549 Next set of core engine VR support work for a function AtomSampleViewer VR sample. (#11670) 3 年 前
  moraaar d0dff2d7fb Vulkan: Added trait to turn on/off by platform if swapchain should be recreated when getting a suboptimal flag (#10691) 3 年 前
  Jeremy Ong 04147eaccc Add cstr labels to all task graphs and events 3 年 前
  rgba16f be0b034c43 Fix editor hang on level load (#6323) 4 年 前
  rgba16f aad16acf1f Jobify the draw item list sort in View::FinalizeDrawLists (#6176) 4 年 前
  Tom Hulton-Harrop 5bd751531d Update return type for viewport screen functions (#5803) 4 年 前
  Tom Hulton-Harrop e34ea3bcaa Fixes for viewport selection issues (#5494) 4 年 前
  Alex Peterson 92510df373 Fix missing clip to world matrix data (#5677) 4 年 前
  nvsickle bcfe3d3878 Revert "Refresh rate driven rendering tick logic (#3375)" 4 年 前
  Scott Romero 36bcf5849a [development] Migrated Atom CPU profiler to utilize new AzCore Profiler interface and related macros (#4160) 4 年 前
  Nicholas Van Sickle db63dcbcd9 Refresh rate driven rendering tick logic (#3375) 4 年 前
  Esteban Papp 6b96be82ea Merge branch 'development' into cmake/linux_fix_warn_unused 4 年 前
  Jeremy Ong 07a14bdce1 Add AZ_BUDGET_DEFINE/AZ_BUDGET_DECLARE and remove driller 4 年 前
  Esteban Papp 804d833bb9 Gems/Atom 4 年 前
  Jeremy Ong df9b4d4a2f Deprecate profiler categories based on global enum 4 年 前
  antonmic 5f1e973b3f Removing condition from View SRG compilation 4 年 前
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 年 前
  Chris Galvan d7574777a8 Resolved merge conflicts 4 年 前
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) 4 年 前
  Gene Walters 4e14c0069b Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628 4 年 前