Qing Tao
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b0b92a99cd
Add support to release BufferAssets owned by ModelAssets for some use cases (#113)
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2 年之前 |
moudgils
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3e069857a5
Add support to pad skinned mesh buffers to respect needed alignment (#16566)
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2 年之前 |
Tommy Walton
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3ff2f29c4f
Refactor SkinnedMeshFeatureProcessor (DCO fixed) (#9171)
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3 年之前 |
lumberyard-employee-dm
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b9824ed172
Updated all array_view uses with the C++20 span. (#7157)
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4 年之前 |
Chris Santora
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fec79a7d53
Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit.
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4 年之前 |
Chris Santora
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14d2e38b90
Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX.
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4 年之前 |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 年之前 |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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4 年之前 |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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4 年之前 |
alexpete
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1044dc3da1
Integrating github/staging through commit ab87ed9
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4 年之前 |
alexpete
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a10351f38d
Initial commit
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5 年之前 |