Guthrie Adams
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ccd4f774e7
Remove the material component slot on asset ready handler which was causing previews to be updated whenever any component loaded that material
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2 ani în urmă |
gadams3
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4e0b91f51d
Material, instance ID, and stability fixes
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2 ani în urmă |
gadams3
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6802f4bc68
Moved all of the material assignment data types to be co-located with the material component
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2 ani în urmă |
Jackie9527
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 ani în urmă |
gadams3
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8f9aebf093
Material Canvas: Renaming extensions to material graph and other related changes
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3 ani în urmă |
Guthrie Adams
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4fecac9313
Updating editor material system component and material slots to queue up preview generation requests.
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3 ani în urmă |
Guthrie Adams
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b55dfdf3f7
Material Component: Fixed cached default material asset map and notifications
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3 ani în urmă |
Guthrie Adams
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bafaa5c951
Updating code comments
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3 ani în urmă |
Guthrie Adams
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569f16b651
Updated comments and messaging in the material instance inspector
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3 ani în urmă |
Guthrie Adams
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2e86d440f2
Update comments and parameter names to clarify the difference between the primary entity ID and the set of editable entities
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3 ani în urmă |
Guthrie Adams
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a9ca0bace5
Updating editor material component and inspector to make sure that material notifications are sent and the UI is updated whenever an entity with affected materials is changed
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3 ani în urmă |
Guthrie Adams
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9db82389bb
Updated material instance inspector and related context menus to allow editing materials that share the same material type
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3 ani în urmă |
Guthrie Adams
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5f329e71c4
Material Component: Experimenting with multi selection editing
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3 ani în urmă |
Guthrie Adams
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b36574293a
Material Component: fix bug clearing individual materials
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3 ani în urmă |
Guthrie Adams
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c329263432
Atom Tools: added scriptable export function to editor material component slot to enable testing
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4 ani în urmă |
Guthrie Adams
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e8142fa403
Updated editor material component slots to support dynamic previews rendered with property overrides applied
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4 ani în urmă |
Guthrie Adams
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ebcf3723f9
Material Component: Can set material property overrides on default materials
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4 ani în urmă |
Guthrie Adams
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f7d4b8e70f
Changing material component property inspector to dockable view pane
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4 ani în urmă |
pappeste
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d5ed0cc385
AtomLyIntegration
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4 ani în urmă |
Chris Santora
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14d2e38b90
Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX.
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4 ani în urmă |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 ani în urmă |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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4 ani în urmă |
guthadam
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64186b4ec6
ATOM-15892 fixing material component clear overrides button
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4 ani în urmă |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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4 ani în urmă |
alexpete
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75dc720198
Integrating latest 47acbe8
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4 ani în urmă |
alexpete
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a10351f38d
Initial commit
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5 ani în urmă |