Commit History

Autor SHA1 Mensaxe Data
  Qing Tao b0b92a99cd Add support to release BufferAssets owned by ModelAssets for some use cases (#113) %!s(int64=2) %!d(string=hai) anos
  Guthrie Adams 54dcdb726f Clean up mesh feature processors so that materials and event handlers are set up in the descriptor on a choir so that they don't need to be called manually or stored in multiple places %!s(int64=2) %!d(string=hai) anos
  Li Hongshan 4a21c1b5a9 Collect lighting channel flags in a class and support flexible lighting channel counts %!s(int64=2) %!d(string=hai) anos
  Li Hongshan 6404925e1b Add support for lighting channels %!s(int64=2) %!d(string=hai) anos
  antonmic ebabc0e571 Added enabled flag for DrawItems so DrawItems can be enabled/disabled at runtime on a per mesh per pass basis %!s(int64=2) %!d(string=hai) anos
  Olex Lozitskiy 4ea6d8710b Stabilization/2310 @ 9f9829b26a47c2f255959b8e7edac24ac081c651 -> Development (#16844) %!s(int64=2) %!d(string=hai) anos
  gadams3 c4911a0ec7 Updated comments in response to PR feedback %!s(int64=2) %!d(string=hai) anos
  gadams3 8e6daaedcb Added transparent flag to visible geometry structure. %!s(int64=2) %!d(string=hai) anos
  gadams3 cd42eec043 Adding const to render geometry intersection bus functions %!s(int64=2) %!d(string=hai) anos
  gadams3 927d15013b Adding const to shape and bounds add related buses and interfaces so that functions can be called directly from const functions without casting %!s(int64=2) %!d(string=hai) anos
  gadams3 faf592d03c Updating visible geometry bus after PR feedback %!s(int64=2) %!d(string=hai) anos
  gadams3 0282d1debe First iteration of visible geometry bus plus implementation for mesh component controller %!s(int64=2) %!d(string=hai) anos
  JLeclercq d90ce8e5a1 Add OnObjectSrgCreated event for Mesh and Actor components (#15175) %!s(int64=2) %!d(string=hai) anos
  gadams3 979f6abfb6 Deleting material assignment notification bus and implementing more efficient notifications sent for batches of changes on tick %!s(int64=2) %!d(string=hai) anos
  gadams3 6802f4bc68 Moved all of the material assignment data types to be co-located with the material component %!s(int64=2) %!d(string=hai) anos
  Jackie9527 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) %!s(int64=3) %!d(string=hai) anos
  Ken Pruiksma 3c10e112fb Removing actors from reflection cubemap images. (#14108) %!s(int64=3) %!d(string=hai) anos
  Ken Pruiksma 0ed5937e2d Cached projected shadows (#13288) %!s(int64=3) %!d(string=hai) anos
  santorac 1b0fc2ebb4 Merge branch 'development' into Atom/santorac/ShaderDetailsTool_Moving %!s(int64=3) %!d(string=hai) anos
  gadams3 8ec4a4d3eb Material Component: Renamed MaterialReceiver* to MaterialConsumer* %!s(int64=3) %!d(string=hai) anos
  santorac 783b110778 (Restored changes that got lost during a rebase operation. It looks like this commit was ignored because it was incorrectly flagged as a merge because some prior merge operation was left in an incomplete state) %!s(int64=3) %!d(string=hai) anos
  Guthrie Adams 796f4fb3d1 Renamed several material component bus functions based on feedback from previous review. %!s(int64=3) %!d(string=hai) anos
  Guthrie Adams b55dfdf3f7 Material Component: Fixed cached default material asset map and notifications %!s(int64=3) %!d(string=hai) anos
  John ae003f0d1e Address PR comments. %!s(int64=3) %!d(string=hai) anos
  John 6bdbcb5f68 Add support for WhiteBox and Cloth. %!s(int64=3) %!d(string=hai) anos
  Tom Hulton-Harrop 5940982244 Ensure render geometry is refreshed when the mesh component controller is moved (#6452) %!s(int64=4) %!d(string=hai) anos
  windbagjacket 7474c5480e Adding ray tracing toggle to behavior context so it can be used with scripting. %!s(int64=4) %!d(string=hai) anos
  windbagjacket 71732c1f45 Adding ray tracing toggle to mesh component UI %!s(int64=4) %!d(string=hai) anos
  Esteban Papp a7780b6dbe Gems/Atom* %!s(int64=4) %!d(string=hai) anos
  Kyle B b53a085700 Merge branch 'development' into ExposeLodControls %!s(int64=4) %!d(string=hai) anos