lumberyard-employee-dm
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f860d64802
GCC 13/Clang 14 build fixes (#16257)
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2 years ago |
Tommy Walton
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3ff2f29c4f
Refactor SkinnedMeshFeatureProcessor (DCO fixed) (#9171)
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3 years ago |
Jeremy Ong
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df9b4d4a2f
Deprecate profiler categories based on global enum
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4 years ago |
Chris Burel
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1837d05169
Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
pappeste
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7a929165c6
NvCloth
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4 years ago |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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4 years ago |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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4 years ago |
Aaron Ruiz Mora
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0b551a0c21
Fixed cloth simulation generating incorrect normals
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4 years ago |
Aaron Ruiz Mora
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7ba3a19b40
Remove unnecessary transformation of tangents and bitangents in cloth CPU skinning.
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4 years ago |
Aaron Ruiz Mora
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70bd3ea0ff
Performance pass to Cloth CPU Skinning
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4 years ago |
Aaron Ruiz Mora
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d20fb50c9d
Cloth CPU Skinning using MCore DualQuaternions instead of Cry DualQuat
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4 years ago |
Aaron Ruiz Mora
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c415fcc0b4
Cloth will override all the vertices of the mesh and do CPU skinning on the non-simulated vertices when the optimization 'remove static particles' is enabled
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4 years ago |
Aaron Ruiz Mora
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5fd8c35878
Fixing cloth working with Actors by reading directly from ModelAsset instead from EMFX Mesh. (#235)
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4 years ago |
alexpete
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a10351f38d
Initial commit
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5 years ago |