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История коммитов

Автор SHA1 Сообщение Дата
  Qing Tao ed6f62f38c vulkan switch pipeline fix (#16291) 2 лет назад
  jiaweig 9f9d9358b8 Add basic splash screen rendering to Atom (#14706) 3 лет назад
  Ken Pruiksma fe49930b2d Redoing bindless support for terrain. (#14796) 3 лет назад
  Mike Balfour 7a3b3741a7 Revert "[Terrain] Updating terrain to use new bindless system (#13611)" (#13882) 3 лет назад
  Mike Balfour 6ead826286 [Terrain] Change enum to use bit operators and added colorized debug dirty region. (#13865) 3 лет назад
  santorac 75960c98e9 Merge remote-tracking branch 'upstream/development' into Atom/santorac/MaterialPipelineFunctor4 3 лет назад
  Ken Pruiksma be137b3032 [Terrain] Updating terrain to use new bindless system (#13611) 3 лет назад
  santorac 37fbc5a798 Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working. 3 лет назад
  santorac ddbb3da2ef Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders. 3 лет назад
  gadams3 3951cd6425 Minor clean up to terrain feature processor asset loading 3 лет назад
  gadams3 1ef4aeb1e5 Replacing terrain feature processor material loader with asset bus 3 лет назад
  gadams3 f897c08428 Material Canvas: Proposed changes to remove material hot reload notification bus 3 лет назад
  Qing Tao 144df5d716 Enable render pipeline modification for cubemap baking render pipeline (#13028) 3 лет назад
  Qing Tao 174d040b9f GHI-12687 AZ::RPI::RenderPipeline related notification APIs (#12700) 3 лет назад
  Ken Pruiksma 8b0cdb5c57 On initialization, terrain wasn't correctly updating zmin and zmax. 3 лет назад
  Ken Pruiksma 2bccbe0cba [Terrain] Remove xy terrain world bounds (#10977) 3 лет назад
  jiaweig 183744a4e0 [Terrain]Add a checkbox to turn on clipmap (#10945) 3 лет назад
  Ken Pruiksma ce29220e6c [Terrain] Macro materials store data based on terrain rendering distance instead of world bounds. (#10785) 3 лет назад
  jiaweig dcb002111c [Terrain] Expose clipmap config to editor (#10481) 3 лет назад
  jiaweig c319dffc96 [Terrain] Disable clipmap manager when clipmap is not enabled (#10497) 3 лет назад
  Ken Pruiksma 7ae85aefa4 [Terrain] Terrain no longer renders where terrain doesn't exist (#9936) 3 лет назад
  jiaweig 8e6d38e847 [Terrain] Debug pass for terrain clipmaps (#9778) 3 лет назад
  Ken Pruiksma 58adaf902f [Terrain] now creates draw packets directly instead of using AZ::RPI::Model (#9731) 3 лет назад
  Ken Pruiksma cffc11acfa [Terrain] Meshes now include height in the vertex instead of querying a heightfield (#9605) 3 лет назад
  Ken Pruiksma 3fa483bd9d Change the way terrain geometry is rendered to reduce draws (#9452) 3 лет назад
  Mike Balfour 62d2607f4e [Terrain] Made surface system async-friendly (#8811) 3 лет назад
  jiaweig 5e66d4609f [Terrain] Clipmap forward rendering (#8443) 3 лет назад
  Mike Balfour 8907681d7a Misc terrain bugfixes (#8699) 3 лет назад
  Ken Pruiksma 7eb3f8dcc1 [Terrain] Height blending / bug fixes (#8370) 3 лет назад
  jiaweig 0045e017a0 terrain macro texture clipmap generation 3 лет назад