Qing Tao
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ed6f62f38c
vulkan switch pipeline fix (#16291)
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2 лет назад |
jiaweig
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9f9d9358b8
Add basic splash screen rendering to Atom (#14706)
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3 лет назад |
Ken Pruiksma
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fe49930b2d
Redoing bindless support for terrain. (#14796)
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3 лет назад |
Mike Balfour
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7a3b3741a7
Revert "[Terrain] Updating terrain to use new bindless system (#13611)" (#13882)
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3 лет назад |
Mike Balfour
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6ead826286
[Terrain] Change enum to use bit operators and added colorized debug dirty region. (#13865)
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3 лет назад |
santorac
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75960c98e9
Merge remote-tracking branch 'upstream/development' into Atom/santorac/MaterialPipelineFunctor4
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3 лет назад |
Ken Pruiksma
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be137b3032
[Terrain] Updating terrain to use new bindless system (#13611)
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3 лет назад |
santorac
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37fbc5a798
Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working.
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3 лет назад |
santorac
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ddbb3da2ef
Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders.
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3 лет назад |
gadams3
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3951cd6425
Minor clean up to terrain feature processor asset loading
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3 лет назад |
gadams3
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1ef4aeb1e5
Replacing terrain feature processor material loader with asset bus
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3 лет назад |
gadams3
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f897c08428
Material Canvas: Proposed changes to remove material hot reload notification bus
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3 лет назад |
Qing Tao
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144df5d716
Enable render pipeline modification for cubemap baking render pipeline (#13028)
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3 лет назад |
Qing Tao
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174d040b9f
GHI-12687 AZ::RPI::RenderPipeline related notification APIs (#12700)
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3 лет назад |
Ken Pruiksma
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8b0cdb5c57
On initialization, terrain wasn't correctly updating zmin and zmax.
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3 лет назад |
Ken Pruiksma
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2bccbe0cba
[Terrain] Remove xy terrain world bounds (#10977)
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3 лет назад |
jiaweig
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183744a4e0
[Terrain]Add a checkbox to turn on clipmap (#10945)
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3 лет назад |
Ken Pruiksma
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ce29220e6c
[Terrain] Macro materials store data based on terrain rendering distance instead of world bounds. (#10785)
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3 лет назад |
jiaweig
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dcb002111c
[Terrain] Expose clipmap config to editor (#10481)
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3 лет назад |
jiaweig
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c319dffc96
[Terrain] Disable clipmap manager when clipmap is not enabled (#10497)
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3 лет назад |
Ken Pruiksma
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7ae85aefa4
[Terrain] Terrain no longer renders where terrain doesn't exist (#9936)
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3 лет назад |
jiaweig
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8e6d38e847
[Terrain] Debug pass for terrain clipmaps (#9778)
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3 лет назад |
Ken Pruiksma
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58adaf902f
[Terrain] now creates draw packets directly instead of using AZ::RPI::Model (#9731)
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3 лет назад |
Ken Pruiksma
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cffc11acfa
[Terrain] Meshes now include height in the vertex instead of querying a heightfield (#9605)
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3 лет назад |
Ken Pruiksma
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3fa483bd9d
Change the way terrain geometry is rendered to reduce draws (#9452)
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3 лет назад |
Mike Balfour
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62d2607f4e
[Terrain] Made surface system async-friendly (#8811)
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3 лет назад |
jiaweig
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5e66d4609f
[Terrain] Clipmap forward rendering (#8443)
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3 лет назад |
Mike Balfour
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8907681d7a
Misc terrain bugfixes (#8699)
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3 лет назад |
Ken Pruiksma
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7eb3f8dcc1
[Terrain] Height blending / bug fixes (#8370)
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3 лет назад |
jiaweig
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0045e017a0
terrain macro texture clipmap generation
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3 лет назад |