Markus Prettner
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820e6b3c30
Add support for intersection shaders (#17734)
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1 vuosi sitten |
Mike Balfour
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a12a47832f
Fix terrain renderer memory trashing. (#16960)
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2 vuotta sitten |
Mike Balfour
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d5c1fdb52e
Fix crash from dereferencing a null rtData structure. (#16887)
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2 vuotta sitten |
Qing Tao
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ed6f62f38c
vulkan switch pipeline fix (#16291)
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2 vuotta sitten |
Ken Pruiksma
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eb6620ec70
Fixing terrain mesh manager cleanup so that ray tracing meshes are cleaned up before the sectors they rely on are. (#15708)
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2 vuotta sitten |
Qing Tao
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aa22c7e2b2
MeshMotionVector pass optimization (#15409)
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2 vuotta sitten |
Ken Pruiksma
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45b396896a
[Terrain] Ray tracing terrain sectors (#15331)
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2 vuotta sitten |
dmcdiarmid-ly
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1861f9252b
Hybrid SSR-RayTraced Reflections
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2 vuotta sitten |
dmcdiarmid-ly
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c90c091e72
Fix for RayTracing terrain mesh height
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3 vuotta sitten |
Mike Balfour
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6ead826286
[Terrain] Change enum to use bit operators and added colorized debug dirty region. (#13865)
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3 vuotta sitten |
Mike Balfour
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47f44bfc80
[Terrain] Misc gradient / terrain bugfixes (#13650)
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3 vuotta sitten |
santorac
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37fbc5a798
Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working.
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3 vuotta sitten |
santorac
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599f315eb2
Merge remote-tracking branch 'upstream/development' into Atom/santorac/MaterialPipelineFiltering
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3 vuotta sitten |
Ken Pruiksma
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0ed5937e2d
Cached projected shadows (#13288)
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3 vuotta sitten |
santorac
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ddbb3da2ef
Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders.
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3 vuotta sitten |
Qing Tao
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174d040b9f
GHI-12687 AZ::RPI::RenderPipeline related notification APIs (#12700)
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3 vuotta sitten |
Ken Pruiksma
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85812b5ed0
[Terrain] Fix for macro materials when terrain render distance > 8km
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3 vuotta sitten |
Ken Pruiksma
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2bccbe0cba
[Terrain] Remove xy terrain world bounds (#10977)
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3 vuotta sitten |
Ken Pruiksma
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804b536f8f
[Terrain] raytracing no longer uses world bounds (#10895)
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3 vuotta sitten |
Ken Pruiksma
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ce29220e6c
[Terrain] Macro materials store data based on terrain rendering distance instead of world bounds. (#10785)
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3 vuotta sitten |
Ken Pruiksma
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9a3a99fbee
[Terrain] GHI 10388 - fix for terrain not appearing in certain circumstances (#10437)
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3 vuotta sitten |
Ken Pruiksma
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be2cdf958c
[Terrain] Multiple bug fixes & improvements for terrain meshes (#10416)
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3 vuotta sitten |
Ken Pruiksma
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5ffea8a98f
[Terrain] Fix for terrain sectors not updating in certain circumstances (#10376)
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3 vuotta sitten |
Ken Pruiksma
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deb27dbcf4
[Terrain] Additional vertex optimizations (#10254)
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3 vuotta sitten |
dmcdiarmid-ly
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1b32855d0d
Removed the terrain mesh from ray tracing when the terrain is removed from the scene
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3 vuotta sitten |
dmcdiarmid-ly
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1ce3028b3b
Added terrain mesh to the ray tracing scene.
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3 vuotta sitten |
Ken Pruiksma
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e329ee0660
[Terrain] vertex cache optimization (#9995)
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3 vuotta sitten |
Ken Pruiksma
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7ae85aefa4
[Terrain] Terrain no longer renders where terrain doesn't exist (#9936)
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3 vuotta sitten |
Ken Pruiksma
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f83f69c52f
[Terrain] Adding support for continuous LOD (#9873)
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3 vuotta sitten |
Ken Pruiksma
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9cf4dffcdc
[Terrain] Adding buffers for a ray traced terrain mesh (#9815)
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3 vuotta sitten |