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Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  Markus Prettner 820e6b3c30 Add support for intersection shaders (#17734) 1 vuosi sitten
  Mike Balfour a12a47832f Fix terrain renderer memory trashing. (#16960) 2 vuotta sitten
  Mike Balfour d5c1fdb52e Fix crash from dereferencing a null rtData structure. (#16887) 2 vuotta sitten
  Qing Tao ed6f62f38c vulkan switch pipeline fix (#16291) 2 vuotta sitten
  Ken Pruiksma eb6620ec70 Fixing terrain mesh manager cleanup so that ray tracing meshes are cleaned up before the sectors they rely on are. (#15708) 2 vuotta sitten
  Qing Tao aa22c7e2b2 MeshMotionVector pass optimization (#15409) 2 vuotta sitten
  Ken Pruiksma 45b396896a [Terrain] Ray tracing terrain sectors (#15331) 2 vuotta sitten
  dmcdiarmid-ly 1861f9252b Hybrid SSR-RayTraced Reflections 2 vuotta sitten
  dmcdiarmid-ly c90c091e72 Fix for RayTracing terrain mesh height 3 vuotta sitten
  Mike Balfour 6ead826286 [Terrain] Change enum to use bit operators and added colorized debug dirty region. (#13865) 3 vuotta sitten
  Mike Balfour 47f44bfc80 [Terrain] Misc gradient / terrain bugfixes (#13650) 3 vuotta sitten
  santorac 37fbc5a798 Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working. 3 vuotta sitten
  santorac 599f315eb2 Merge remote-tracking branch 'upstream/development' into Atom/santorac/MaterialPipelineFiltering 3 vuotta sitten
  Ken Pruiksma 0ed5937e2d Cached projected shadows (#13288) 3 vuotta sitten
  santorac ddbb3da2ef Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders. 3 vuotta sitten
  Qing Tao 174d040b9f GHI-12687 AZ::RPI::RenderPipeline related notification APIs (#12700) 3 vuotta sitten
  Ken Pruiksma 85812b5ed0 [Terrain] Fix for macro materials when terrain render distance > 8km 3 vuotta sitten
  Ken Pruiksma 2bccbe0cba [Terrain] Remove xy terrain world bounds (#10977) 3 vuotta sitten
  Ken Pruiksma 804b536f8f [Terrain] raytracing no longer uses world bounds (#10895) 3 vuotta sitten
  Ken Pruiksma ce29220e6c [Terrain] Macro materials store data based on terrain rendering distance instead of world bounds. (#10785) 3 vuotta sitten
  Ken Pruiksma 9a3a99fbee [Terrain] GHI 10388 - fix for terrain not appearing in certain circumstances (#10437) 3 vuotta sitten
  Ken Pruiksma be2cdf958c [Terrain] Multiple bug fixes & improvements for terrain meshes (#10416) 3 vuotta sitten
  Ken Pruiksma 5ffea8a98f [Terrain] Fix for terrain sectors not updating in certain circumstances (#10376) 3 vuotta sitten
  Ken Pruiksma deb27dbcf4 [Terrain] Additional vertex optimizations (#10254) 3 vuotta sitten
  dmcdiarmid-ly 1b32855d0d Removed the terrain mesh from ray tracing when the terrain is removed from the scene 3 vuotta sitten
  dmcdiarmid-ly 1ce3028b3b Added terrain mesh to the ray tracing scene. 3 vuotta sitten
  Ken Pruiksma e329ee0660 [Terrain] vertex cache optimization (#9995) 3 vuotta sitten
  Ken Pruiksma 7ae85aefa4 [Terrain] Terrain no longer renders where terrain doesn't exist (#9936) 3 vuotta sitten
  Ken Pruiksma f83f69c52f [Terrain] Adding support for continuous LOD (#9873) 3 vuotta sitten
  Ken Pruiksma 9cf4dffcdc [Terrain] Adding buffers for a ray traced terrain mesh (#9815) 3 vuotta sitten