Mike Balfour
|
6ead826286
[Terrain] Change enum to use bit operators and added colorized debug dirty region. (#13865)
|
3 gadi atpakaļ |
Mike Balfour
|
2397243c5b
[Terrain] A trio of small bugfixes (#13570)
|
3 gadi atpakaļ |
Steve Pham
|
37b99bfa3e
Cherry-pick Atom fixes for Roscon Demo (#12623)
|
3 gadi atpakaļ |
Mike Balfour
|
90aaedb5f4
[Terrain] Unit tests and fixes for GetNormal and GetSurfacePoint (#11010)
|
3 gadi atpakaļ |
Ken Pruiksma
|
2bccbe0cba
[Terrain] Remove xy terrain world bounds (#10977)
|
3 gadi atpakaļ |
Mike Balfour
|
013fba8b59
[Terrain] Unit tests for terrain world component settings (#10831)
|
3 gadi atpakaļ |
Ken Pruiksma
|
663ed56324
[Terrain] Sorted macro materials
|
3 gadi atpakaļ |
Mike Balfour
|
ce67d0f2ec
[Terrain] Split out separate API for refreshing terrain region (#10667)
|
3 gadi atpakaļ |
Mike Balfour
|
9b18abe78b
[Terrain] Terrain physics collider optimizations (#10332)
|
3 gadi atpakaļ |
Mike Balfour
|
8b4f776992
[Terrain] Improved async terrain phsyics updates and API cleanups (#9959)
|
3 gadi atpakaļ |
Ken Pruiksma
|
7ae85aefa4
[Terrain] Terrain no longer renders where terrain doesn't exist (#9936)
|
3 gadi atpakaļ |
Mike Balfour
|
2c966ccac8
[Terrain] Replace Process* APIs with simplified Query* APIs and fix bugs discovered while testing (#9748)
|
3 gadi atpakaļ |
Ken Pruiksma
|
cffc11acfa
[Terrain] Meshes now include height in the vertex instead of querying a heightfield (#9605)
|
3 gadi atpakaļ |
Mike Balfour
|
7295f7631a
[Terrain] Add multi-job support to ProcessRegionAsync (#9601)
|
3 gadi atpakaļ |
Mike Balfour
|
62d2607f4e
[Terrain] Made surface system async-friendly (#8811)
|
3 gadi atpakaļ |
Mike Balfour
|
dc340d1ecb
[Terrain] Terrain and Gradient Bus async support (#8796)
|
3 gadi atpakaļ |
Mike Balfour
|
8907681d7a
Misc terrain bugfixes (#8699)
|
3 gadi atpakaļ |
Ken Pruiksma
|
7eb3f8dcc1
[Terrain] Height blending / bug fixes (#8370)
|
3 gadi atpakaļ |
Mike Balfour
|
c8f13dc363
Parallel terrain components (#8401)
|
3 gadi atpakaļ |
Mike Balfour
|
3b3d9bacf9
[Terrain] Bulk query unit tests (#8274)
|
3 gadi atpakaļ |
Mike Balfour
|
6bdf7b8d69
More reentrancy detection (#8209)
|
4 gadi atpakaļ |
Mike Balfour
|
1893b8f9e7
Bulk queries for surface weight data weren't returning sorted results. (#7883)
|
4 gadi atpakaļ |
Mike Balfour
|
91e10939e5
Misc optimizations (#7800)
|
4 gadi atpakaļ |
amzn-sj
|
a6958e8166
Fix build error due to const qualifiers not matching
|
4 gadi atpakaļ |
amzn-sj
|
fef53bf4be
Update ProcessFromListOfVector2 API functions to use bulk queries. (#7658)
|
4 gadi atpakaļ |
Mike Balfour
|
0e328afcdd
Optimize surface providers (#7631)
|
4 gadi atpakaļ |
bosnichd
|
d0e5f9d20b
Added Async APIs for the various Process*FromList/Region terrain functions. (#7480)
|
4 gadi atpakaļ |
amzn-sj
|
396ec8a247
[Terrain] Optimize bulk queries to the Terrain System to retrieve height, surface weights, and normals (#7357)
|
4 gadi atpakaļ |
Ken Pruiksma
|
b455b915a8
Making terrain query resolution a single float instead of a Vector2 (#7186)
|
4 gadi atpakaļ |
bosnichd
|
f34d3a822e
Add a ray cast API to the terrain system, implement it, and use it so entities can be placed on top of terrain. (#6895)
|
4 gadi atpakaļ |