Guthrie Adams
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54dcdb726f
Clean up mesh feature processors so that materials and event handlers are set up in the descriptor on a choir so that they don't need to be called manually or stored in multiple places
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2 anos atrás |
gadams3
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58e4be5541
Updating feature processors and components to remove direct dependency on material assignment data types. Instead, the mesh feature processor will manage its own custom materials. This will limit the amount of data that gets copied into the feature processor and carried around with every mesh handle.
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2 anos atrás |
John Coimbra Walsh
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943ea1ff72
Fix for GHI12221: WhiteBox component crashes with Editor Mode Visual Feedback (#12226)
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3 anos atrás |
Michael Pollind
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b7ac41828b
address formatting problems
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3 anos atrás |
Michael Pollind
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a783af10d2
bugfix(Whitebox): better handle updating material for whitebox mesh (GHI-9442)
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3 anos atrás |
Michael Pollind
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b56601b39c
adjust visibility for whitebox mesh
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3 anos atrás |
Michael Pollind
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6c3866288a
bugfix(whitebox): fix visible and tint settings for whitebox (RHI-8269, RHI-8270)
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3 anos atrás |
John
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ae003f0d1e
Address PR comments.
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3 anos atrás |
John
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479ac7a447
Simplify WhiteBox implementation.
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3 anos atrás |
John
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caec4de944
More comments.
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3 anos atrás |
John
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09fb56a42a
Trivial refactoring and comments.
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3 anos atrás |
John
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6bdbcb5f68
Add support for WhiteBox and Cloth.
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3 anos atrás |
Chris Santora
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fec79a7d53
Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit.
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4 anos atrás |
Chris Santora
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14d2e38b90
Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX.
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4 anos atrás |
Esteban Papp
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1f9b284de2
Merge branch 'development' into cmake/SPEC-7179
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4 anos atrás |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 anos atrás |
Esteban Papp
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7b1fe069e5
WhiteBox
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4 anos atrás |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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4 anos atrás |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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4 anos atrás |
Tommy Walton
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be0fbaaddc
LYN-2227 : Improve mesh initialization performance by not creating draw packet more than once (#1476)
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4 anos atrás |
hultonha
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1d900947f5
defer rebuilding the white box mesh by a frame to prevent reentrancy causing issues
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4 anos atrás |
hultonha
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b708bc2c10
potential fix for level loading hangs with White Box Component and Atom
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4 anos atrás |
alexpete
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a10351f38d
Initial commit
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5 anos atrás |