kberg-amzn
|
89fe77d780
Updates our ImGui setup to unify the debug console with the rest of the ImGui implementation. Simplifies all the input binding and removes the input binding entirely from CryConsole, which was still handling inputs and interfering with program state at runtime
|
2 years ago |
puvvadar
|
a1bd8624da
Merge remote-tracking branch 'origin/development' into mp_window_lifecycle
|
3 years ago |
Olex Lozitskiy
|
0acad6f38b
Added INCREMENT_PERFORMANCE_STAT. Added correction counter. (#13321)
|
3 years ago |
puvvadar
|
d03cf74c18
Draft of moving replication window add off tick
|
3 years ago |
Gene Walters
|
e18a9971d3
Merging in latest + az::network 64-bit serialization fixes
|
3 years ago |
Gene Walters
|
afd2f687b0
adding parenthesis to complex logic to make it easier for maintainers to read
|
3 years ago |
Gene Walters
|
426abc5292
Reverting a file for this PR that was actually part of another PR
|
3 years ago |
Gene Walters
|
e40b526d28
Small fix to use better API for checking if a level is loaded
|
3 years ago |
Gene Walters
|
3e09aeac84
Update Multiplayer ImGui menu to still provide the 'Host Level' option if we are hosting, but haven't loaded a level yet
|
3 years ago |
Gene Walters
|
2b556e3914
Minor spelling fix
|
3 years ago |
Gene Walters
|
7635be231b
Leaving the host level and launch client entries in the window all the time, but just grey them out when they're invalid. Better UX, as this allows some extra amount of muscle memory to come into play, with controls not shifting positions.
|
3 years ago |
Gene Walters
|
6033517727
Making sure multiplayer level select IMGUI menu tells users that no mp level are found when non exist
|
3 years ago |
Gene Walters
|
d0f5e91ce8
Culling out all spawnables that aren't multiplayer levels
|
3 years ago |
Gene Walters
|
cc333c8b46
WiP; commit just to save work before switching branches
|
3 years ago |
Gene Walters
|
432b8338bf
WIP. Updating to only show actual levels, not just any network prefab
|
3 years ago |
Gene Walters
|
ce40bbfab3
Be sure to host before loading level
|
3 years ago |
Gene Walters
|
294a110f8b
Adding ImGui option to 'Host Level'. Provides a list of network spawnable levels to load into
|
3 years ago |
kberg-amzn
|
8d5715467a
Release build fixes
|
3 years ago |
kberg-amzn
|
5701306709
Fixes for recent integration
|
3 years ago |
kberg-amzn
|
6b88a5d50d
Merging latest development
|
3 years ago |
Gene Walters
|
e627f0235c
Moving ImGui button strings to static consts. Changed cvar names to inlcude cl_ and sv_ for cvars used on clients and servers respectively
|
3 years ago |
Gene Walters
|
87fd37fa95
Dont display an imgui option to host on Editor; editors will automatically become client when entering gamemode.
|
3 years ago |
Gene Walters
|
b00565af9e
Adding command 'connect_onstartup' which can be passed by commandline which calls connect as soon as the MultiplayerSystemComponent is activated. Also adding option to IMGui menu to 'Host' a game, and once hosting the option changes to 'Launch Local Client'
|
3 years ago |
puvvadar
|
e838ca1452
Disambiguate tables to imgui by naming them
|
3 years ago |
puvvadar
|
f0d0646daa
Fix tabs validation issue and release warn in Audit Trail
|
4 years ago |
puvvadar
|
9413e33327
Misc. minor feedback addressing for Audit Trail
|
4 years ago |
puvvadar
|
3d18411014
Fix search filtering issues in Audit Trail
|
4 years ago |
puvvadar
|
e8c3db79ec
Fix bugs in Audit Trail filtering
|
4 years ago |
puvvadar
|
e3b9a31804
Update Audit Trail usability
|
4 years ago |
puvvadar
|
bff62f84aa
Move debug desync cvars for more efficient usage
|
4 years ago |