Commit History

Author SHA1 Message Date
  kberg-amzn 89fe77d780 Updates our ImGui setup to unify the debug console with the rest of the ImGui implementation. Simplifies all the input binding and removes the input binding entirely from CryConsole, which was still handling inputs and interfering with program state at runtime 2 years ago
  puvvadar a1bd8624da Merge remote-tracking branch 'origin/development' into mp_window_lifecycle 3 years ago
  Olex Lozitskiy 0acad6f38b Added INCREMENT_PERFORMANCE_STAT. Added correction counter. (#13321) 3 years ago
  puvvadar d03cf74c18 Draft of moving replication window add off tick 3 years ago
  Gene Walters e18a9971d3 Merging in latest + az::network 64-bit serialization fixes 3 years ago
  Gene Walters afd2f687b0 adding parenthesis to complex logic to make it easier for maintainers to read 3 years ago
  Gene Walters 426abc5292 Reverting a file for this PR that was actually part of another PR 3 years ago
  Gene Walters e40b526d28 Small fix to use better API for checking if a level is loaded 3 years ago
  Gene Walters 3e09aeac84 Update Multiplayer ImGui menu to still provide the 'Host Level' option if we are hosting, but haven't loaded a level yet 3 years ago
  Gene Walters 2b556e3914 Minor spelling fix 3 years ago
  Gene Walters 7635be231b Leaving the host level and launch client entries in the window all the time, but just grey them out when they're invalid. Better UX, as this allows some extra amount of muscle memory to come into play, with controls not shifting positions. 3 years ago
  Gene Walters 6033517727 Making sure multiplayer level select IMGUI menu tells users that no mp level are found when non exist 3 years ago
  Gene Walters d0f5e91ce8 Culling out all spawnables that aren't multiplayer levels 3 years ago
  Gene Walters cc333c8b46 WiP; commit just to save work before switching branches 3 years ago
  Gene Walters 432b8338bf WIP. Updating to only show actual levels, not just any network prefab 3 years ago
  Gene Walters ce40bbfab3 Be sure to host before loading level 3 years ago
  Gene Walters 294a110f8b Adding ImGui option to 'Host Level'. Provides a list of network spawnable levels to load into 3 years ago
  kberg-amzn 8d5715467a Release build fixes 3 years ago
  kberg-amzn 5701306709 Fixes for recent integration 3 years ago
  kberg-amzn 6b88a5d50d Merging latest development 3 years ago
  Gene Walters e627f0235c Moving ImGui button strings to static consts. Changed cvar names to inlcude cl_ and sv_ for cvars used on clients and servers respectively 3 years ago
  Gene Walters 87fd37fa95 Dont display an imgui option to host on Editor; editors will automatically become client when entering gamemode. 3 years ago
  Gene Walters b00565af9e Adding command 'connect_onstartup' which can be passed by commandline which calls connect as soon as the MultiplayerSystemComponent is activated. Also adding option to IMGui menu to 'Host' a game, and once hosting the option changes to 'Launch Local Client' 3 years ago
  puvvadar e838ca1452 Disambiguate tables to imgui by naming them 3 years ago
  puvvadar f0d0646daa Fix tabs validation issue and release warn in Audit Trail 4 years ago
  puvvadar 9413e33327 Misc. minor feedback addressing for Audit Trail 4 years ago
  puvvadar 3d18411014 Fix search filtering issues in Audit Trail 4 years ago
  puvvadar e8c3db79ec Fix bugs in Audit Trail filtering 4 years ago
  puvvadar e3b9a31804 Update Audit Trail usability 4 years ago
  puvvadar bff62f84aa Move debug desync cvars for more efficient usage 4 years ago