/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include namespace AssetProcessor { //! Represents a single product asset file, either in the cache or the intermediate directory class ProductAsset { public: ProductAsset(AZ::IO::Path absolutePath); bool IsValid() const; bool ExistsOnDisk(bool printErrorMessage) const; bool DeleteFile(bool sendNotification) const; AZ::u64 ComputeHash() const; protected: const AZ::IO::Path m_absolutePath; }; //! Represents a single job output, which itself can be either a cache product, intermediate product, or both class ProductAssetWrapper { public: ProductAssetWrapper(const AssetBuilderSDK::JobProduct& jobProduct, const AssetUtilities::ProductPath& productPath); ProductAssetWrapper(const AzToolsFramework::AssetDatabase::ProductDatabaseEntry& product, const AssetUtilities::ProductPath& productPath); bool IsValid() const; bool ExistOnDisk(bool printErrorMessage) const; bool DeleteFiles(bool sendNotification) const; AZ::u64 ComputeHash() const; bool HasCacheProduct() const; bool HasIntermediateProduct() const; protected: AZStd::fixed_vector, 2> m_products; bool m_cacheProduct = false; bool m_intermediateProduct = false; }; }