/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include namespace AZ::RHI { void BufferViewDescriptor::Reflect(AZ::ReflectContext* context) { if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(1) ->Field("m_elementOffset", &BufferViewDescriptor::m_elementOffset) ->Field("m_elementCount", &BufferViewDescriptor::m_elementCount) ->Field("m_elementSize", &BufferViewDescriptor::m_elementSize) ->Field("m_elementFormat", &BufferViewDescriptor::m_elementFormat) ->Field("m_ignoreFrameAttachmentValidation", &BufferViewDescriptor::m_ignoreFrameAttachmentValidation) ; } } AZ::HashValue64 BufferViewDescriptor::GetHash(AZ::HashValue64 seed) const { return TypeHash64(*this, seed); } BufferViewDescriptor BufferViewDescriptor::CreateStructured( uint32_t elementOffset, uint32_t elementCount, uint32_t elementSize) { BufferViewDescriptor descriptor; descriptor.m_elementOffset = elementOffset; descriptor.m_elementCount = elementCount; descriptor.m_elementSize = elementSize; descriptor.m_elementFormat = Format::Unknown; return descriptor; } BufferViewDescriptor BufferViewDescriptor::CreateRaw( uint32_t byteOffset, uint32_t byteCount) { BufferViewDescriptor descriptor; descriptor.m_elementOffset = byteOffset >> 2; descriptor.m_elementCount = byteCount >> 2; descriptor.m_elementSize = 4; descriptor.m_elementFormat = Format::R32_UINT; return descriptor; } BufferViewDescriptor BufferViewDescriptor::CreateTyped( uint32_t elementOffset, uint32_t elementCount, Format elementFormat) { BufferViewDescriptor descriptor; descriptor.m_elementOffset = elementOffset; descriptor.m_elementCount = elementCount; descriptor.m_elementSize = GetFormatSize(elementFormat); descriptor.m_elementFormat = elementFormat; return descriptor; } BufferViewDescriptor BufferViewDescriptor::CreateRayTracingTLAS( uint32_t totalByteCount) { // TLAS format is a raw buffer with a float4 element size BufferViewDescriptor descriptor; descriptor.m_elementOffset = 0; descriptor.m_elementCount = totalByteCount / 16; descriptor.m_elementSize = 16; descriptor.m_elementFormat = Format::R32_UINT; return descriptor; } bool BufferViewDescriptor::operator==(const BufferViewDescriptor& other) const { return m_elementOffset == other.m_elementOffset && m_elementCount == other.m_elementCount && m_elementSize == other.m_elementSize && m_elementFormat == other.m_elementFormat && m_overrideBindFlags == other.m_overrideBindFlags && m_ignoreFrameAttachmentValidation == other.m_ignoreFrameAttachmentValidation; } bool BufferViewDescriptor::OverlapsSubResource(const BufferViewDescriptor& other) const { uint32_t begin = m_elementOffset * m_elementSize; uint32_t end = begin + m_elementCount * m_elementSize - 1; uint32_t otherBegin = other.m_elementOffset * other.m_elementSize; uint32_t otherEnd = otherBegin + other.m_elementCount * other.m_elementSize - 1; return Interval(begin, end).Overlaps(Interval(otherBegin, otherEnd)); } }