/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include namespace AZ::RHI { HeapMemoryTransfer::HeapMemoryTransfer(const HeapMemoryTransfer& rhs) { *this = rhs; } HeapMemoryTransfer& HeapMemoryTransfer::operator=(const HeapMemoryTransfer& rhs) { m_bytesPerFrame = rhs.m_bytesPerFrame.load(); m_accumulatedInBytes = rhs.m_accumulatedInBytes; return *this; } HeapMemoryUsage::HeapMemoryUsage(const HeapMemoryUsage& rhs) { *this = rhs; } HeapMemoryUsage& HeapMemoryUsage::operator=(const HeapMemoryUsage& rhs) { m_budgetInBytes = rhs.m_budgetInBytes; m_totalResidentInBytes = rhs.m_totalResidentInBytes.load(); m_usedResidentInBytes = rhs.m_usedResidentInBytes.load(); m_uniqueAllocationBytes = rhs.m_uniqueAllocationBytes.load(); m_fragmentation = rhs.m_fragmentation; return *this; } }