/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace PassCanvas { //! PassGraphCompiler traverses a pass graph, searching for and splicing shader code snippets, variable values and definitions, //! and other information into complete, functional pass types, passes, and shaders. Currently, the resulting files will be //! generated an output into the same folder location has the source graph. class PassGraphCompiler : public AtomToolsFramework::GraphCompiler { public: AZ_RTTI(PassGraphCompiler, "{4D9407B1-195A-404A-B97A-E2BA22207C87}", AtomToolsFramework::GraphCompiler); AZ_CLASS_ALLOCATOR(PassGraphCompiler, AZ::SystemAllocator); AZ_DISABLE_COPY_MOVE(PassGraphCompiler); static void Reflect(AZ::ReflectContext* context); PassGraphCompiler() = default; PassGraphCompiler(const AZ::Crc32& toolId); virtual ~PassGraphCompiler(); // AtomToolsFramework::GraphCompiler overrides... AZStd::string GetGraphPath() const; bool CompileGraph(GraphModel::GraphPtr graph, const AZStd::string& graphName, const AZStd::string& graphPath) override; }; } // namespace PassCanvas