/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include namespace AZ::Render { //! Manages rendering a capsule light through the capsule light feature processor and communication with a capsule shape bus for the //! area light component. class CapsuleLightDelegate final : public LightDelegateBase { public: CapsuleLightDelegate(LmbrCentral::CapsuleShapeComponentRequests* shapeBus, EntityId entityId, bool isVisible); // LightDelegateBase overrides... float GetSurfaceArea() const override; float GetEffectiveSolidAngle() const override; float CalculateAttenuationRadius(float lightThreshold) const override; void DrawDebugDisplay( const Transform& transform, const Color& color, AzFramework::DebugDisplayRequests& debugDisplay, bool isSelected) const override; void SetAffectsGI(bool affectsGI) override; void SetAffectsGIFactor(float affectsGIFactor) override; Aabb GetLocalVisualizationBounds() const override; private: // LightDelegateBase overrides... void HandleShapeChanged() override; // Gets the height of the capsule shape without caps float GetInteriorHeight() const; struct CapsuleVisualizationDimensions { float m_radius; float m_height; }; CapsuleVisualizationDimensions CalculateCapsuleVisualizationDimensions() const; LmbrCentral::CapsuleShapeComponentRequests* m_capsuleShapeBus = nullptr; }; } // namespace AZ::Render