/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include namespace AZ { namespace Render { void EditorVignetteComponent::Reflect(AZ::ReflectContext* context) { BaseClass::Reflect(context); if (AZ::SerializeContext* serializeContext = azrtti_cast(context)) { serializeContext->Class()->Version(0); if (AZ::EditContext* editContext = serializeContext->GetEditContext()) { editContext->Class("Vignette", "Controls the Vignette") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute(Edit::Attributes::Category, "Graphics/PostFX") ->Attribute( AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // Create better icons for this effect ->Attribute( AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.svg") // Create better icons for this effect ->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(Edit::Attributes::AutoExpand, true) ->Attribute( Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/atom/Vignette/") // Create documentation page for this effect ; editContext->Class("VignetteComponentController", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Default, &VignetteComponentController::m_configuration, "Configuration", "") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly); editContext->Class("VignetteComponentConfig", "") ->DataElement( Edit::UIHandlers::CheckBox, &VignetteComponentConfig::m_enabled, "Enable Vignette", "Enable Vignette.") ->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly) ->DataElement(AZ::Edit::UIHandlers::Slider, &VignetteComponentConfig::m_intensity, "Intensity", "Intensity of effect") ->Attribute(AZ::Edit::Attributes::Min, 0.0f) ->Attribute(AZ::Edit::Attributes::Max, 1.0f) ->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly) ->Attribute(Edit::Attributes::ReadOnly, &VignetteComponentConfig::ArePropertiesReadOnly) // Overrides ->ClassElement(AZ::Edit::ClassElements::Group, "Overrides") ->Attribute(AZ::Edit::Attributes::AutoExpand, false) // Auto-gen editor context settings for overrides #define EDITOR_CLASS VignetteComponentConfig #include #include #include #undef EDITOR_CLASS ; } } if (auto behaviorContext = azrtti_cast(context)) { behaviorContext->Class()->RequestBus("VignetteRequestBus"); behaviorContext ->ConstantProperty("EditorVignetteComponentTypeId", BehaviorConstant(Uuid(Vignette::EditorVignetteComponentTypeId))) ->Attribute(AZ::Script::Attributes::Module, "render") ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation); } } EditorVignetteComponent::EditorVignetteComponent(const VignetteComponentConfig& config) : BaseClass(config) { } u32 EditorVignetteComponent::OnConfigurationChanged() { m_controller.OnConfigChanged(); return Edit::PropertyRefreshLevels::AttributesAndValues; } } // namespace Render } // namespace AZ