/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AZ { namespace Render { namespace WhiteBalance { static constexpr const char* const EditorWhiteBalanceComponentTypeId = "{32C7C44E-AABD-4575-A485-C820BF1F0873}"; } class EditorWhiteBalanceComponent final : public AzToolsFramework::Components:: EditorComponentAdapter { public: using BaseClass = AzToolsFramework::Components:: EditorComponentAdapter; AZ_EDITOR_COMPONENT(AZ::Render::EditorWhiteBalanceComponent, WhiteBalance::EditorWhiteBalanceComponentTypeId, BaseClass); static void Reflect(AZ::ReflectContext* context); EditorWhiteBalanceComponent() = default; EditorWhiteBalanceComponent(const WhiteBalanceComponentConfig& config); //! EditorRenderComponentAdapter overrides... AZ::u32 OnConfigurationChanged() override; }; } // namespace Render } // namespace AZ