# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # ly_add_target( NAME ${gem_name} ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE} NAMESPACE Gem FILES_CMAKE customassetexample_shared_files.cmake INCLUDE_DIRECTORIES PRIVATE Source BUILD_DEPENDENCIES PRIVATE AZ::AzCore ) # Inject the gem name into the Module source file ly_add_source_properties( SOURCES Source/CustomAssetExample/CustomAssetExampleModule.cpp PROPERTY COMPILE_DEFINITIONS VALUES O3DE_GEM_NAME=${gem_name} O3DE_GEM_VERSION=${gem_version}) # clients and servers use the above module. ly_create_alias(NAME ${gem_name}.Clients NAMESPACE Gem TARGETS ${gem_name}) ly_create_alias(NAME ${gem_name}.Servers NAMESPACE Gem TARGETS ${gem_name}) ly_create_alias(NAME ${gem_name}.Unified NAMESPACE Gem TARGETS ${gem_name}) if(PAL_TRAIT_BUILD_HOST_TOOLS) ly_add_target( NAME ${gem_name}.Editor GEM_MODULE NAMESPACE Gem FILES_CMAKE customassetexample_editor_files.cmake INCLUDE_DIRECTORIES PRIVATE Source BUILD_DEPENDENCIES PRIVATE AZ::AzCore AZ::AssetBuilderSDK ) # Inject the gem name into the Module source file ly_add_source_properties( SOURCES Source/CustomAssetExample/CustomAssetExampleEditorModule.cpp PROPERTY COMPILE_DEFINITIONS VALUES O3DE_GEM_NAME=${gem_name} O3DE_GEM_VERSION=${gem_version}) # other tools use the above tools module: ly_create_alias(NAME ${gem_name}.Builders NAMESPACE Gem TARGETS ${gem_name}.Editor) ly_create_alias(NAME ${gem_name}.Tools NAMESPACE Gem TARGETS ${gem_name}.Editor) endif()