{ "Source" : "./MeshletsDebugRenderShader.azsl", "DepthStencilState" : { "Depth" : { "Enable" : true, "CompareFunc" : "GreaterEqual" }, "Stencil" : { "Enable" : true, "ReadMask" : "0x00", "WriteMask" : "0xFF", "FrontFace" : { "Func" : "Always", "DepthFailOp" : "Keep", "FailOp" : "Keep", "PassOp" : "Replace" } } }, "ProgramSettings": { "EntryPoints": [ { "name": "MeshletsDebugRender_MainPassVS", "type": "Vertex" }, { "name": "MeshletsDebugRender_MainPassPS", "type": "Fragment" } ] }, "DrawList" : "MeshletsDrawList" }