/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include #include namespace MiniAudio { class EditorMiniAudioPlaybackComponent : public AzToolsFramework::Components::EditorComponentAdapter { public: using BaseClass = AzToolsFramework::Components::EditorComponentAdapter; AZ_EDITOR_COMPONENT(EditorMiniAudioPlaybackComponent, EditorMiniAudioPlaybackComponentTypeId, BaseClass); static void Reflect(AZ::ReflectContext* context); EditorMiniAudioPlaybackComponent() = default; explicit EditorMiniAudioPlaybackComponent(const MiniAudioPlaybackComponentConfig& config); void Activate() override; void Deactivate() override; AZ::u32 OnConfigurationChanged() override; AZ::Crc32 PlaySoundInEditor(); AZ::Crc32 StopSoundInEditor(); AZ::Crc32 PauseSoundInEditor(); AZ::Crc32 OnVolumeChanged(); }; } // namespace MiniAudio