/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include "MultiplayerDebugAuditTrail.h" #include "MultiplayerDebugHierarchyReporter.h" #include "MultiplayerDebugPerEntityReporter.h" #include #include #include #include #include #ifdef IMGUI_ENABLED # include # include # include #endif namespace Multiplayer { class MultiplayerDebugSystemComponent final : public AZ::Component , public AZ::Interface::Registrar #ifdef IMGUI_ENABLED , public ImGui::ImGuiUpdateListenerBus::Handler #endif { public: static constexpr char HostLevelMenuTitle[] = "Host Level"; static constexpr char LaunchLocalClientButtonTitle[] = "Launch Local Client"; static constexpr char NoMultiplayerLevelsFound[] = "No multiplayer levels found"; AZ_COMPONENT(MultiplayerDebugSystemComponent, "{060BF3F1-0BFE-4FCE-9C3C-EE991F0DA581}"); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); ~MultiplayerDebugSystemComponent() override = default; //! AZ::Component overrides //! @{ void Activate() override; void Deactivate() override; //! @} //! IMultiplayerDebug overrides //! @{ void ShowEntityBandwidthDebugOverlay() override; void HideEntityBandwidthDebugOverlay() override; void AddAuditEntry( const AuditCategory category, const ClientInputId inputId, const HostFrameId frameId, const AZStd::string& name, AZStd::vector&& entryDetails) override; //! @} #ifdef IMGUI_ENABLED //! ImGui::ImGuiUpdateListenerBus overrides //! @{ void OnImGuiMainMenuUpdate() override; void OnImGuiUpdate() override; //! @} private: //! Constructs a filtered version of the audit trail based on a search string void FilterAuditTrail(); bool m_displayNetworkingStats = false; AZStd::unique_ptr m_networkMetrics; bool m_displayMultiplayerStats = false; AZStd::unique_ptr m_multiplayerMetrics; bool m_displayPerEntityStats = false; AZStd::unique_ptr m_reporter; bool m_displayHierarchyDebugger = false; AZStd::unique_ptr m_hierarchyDebugger; bool m_displayNetAuditTrail = false; AZStd::unique_ptr m_auditTrail; AZStd::string m_lastFilter; AZStd::deque m_auditTrailElems; AZStd::deque m_committedAuditTrail; AZStd::deque m_pendingAuditTrail; AZStd::deque m_filteredAuditTrail; AZ::ApplicationTypeQuery m_applicationType; #endif }; }