# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # set(FILES Include/Multiplayer/IMultiplayer.h Include/Multiplayer/IMultiplayerDebug.h Include/Multiplayer/IMultiplayerSpawner.h Include/Multiplayer/IMultiplayerTools.h Include/Multiplayer/MultiplayerConstants.h Include/Multiplayer/MultiplayerDebug.h Include/Multiplayer/MultiplayerDebug.inl Include/Multiplayer/MultiplayerMetrics.h Include/Multiplayer/MultiplayerStats.h Include/Multiplayer/MultiplayerTypes.h Include/Multiplayer/MultiplayerEditorServerBus.h Include/Multiplayer/Components/SimplePlayerSpawnerComponent.h Include/Multiplayer/Components/ISimplePlayerSpawner.h Include/Multiplayer/Components/MultiplayerComponent.h Include/Multiplayer/Components/MultiplayerComponentRegistry.h Include/Multiplayer/Components/MultiplayerController.h Include/Multiplayer/Components/NetBindComponent.h Include/Multiplayer/NetworkInput/NetworkInput.h Include/Multiplayer/NetworkInput/NetworkInputArray.h Include/Multiplayer/NetworkInput/NetworkInputChild.h Include/Multiplayer/NetworkInput/NetworkInputHistory.h Include/Multiplayer/NetworkInput/NetworkInputMigrationVector.h Include/Multiplayer/NetworkEntity/NetworkEntityHandle.h Include/Multiplayer/NetworkEntity/NetworkEntityHandle.inl Include/Multiplayer/NetworkEntity/NetworkEntityRpcMessage.h Include/Multiplayer/NetworkEntity/NetworkEntityUpdateMessage.h Include/Multiplayer/NetworkEntity/EntityReplication/EntityReplicationManager.h Include/Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.h Include/Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.inl Include/Multiplayer/ConnectionData/IConnectionData.h Include/Multiplayer/EntityDomains/IEntityDomain.h Include/Multiplayer/IMultiplayer.h Include/Multiplayer/IMultiplayerTools.h Include/Multiplayer/INetworkSpawnableLibrary.h Include/Multiplayer/MultiplayerConstants.h Include/Multiplayer/MultiplayerStats.h Include/Multiplayer/MultiplayerTypes.h Include/Multiplayer/NetworkEntity/IFilterEntityManager.h Include/Multiplayer/NetworkEntity/INetworkEntityManager.h Include/Multiplayer/NetworkEntity/EntityReplication/ReplicationRecord.h Include/Multiplayer/NetworkInput/IMultiplayerComponentInput.h Include/Multiplayer/NetworkTime/INetworkTime.h Include/Multiplayer/NetworkTime/RewindableArray.h Include/Multiplayer/NetworkTime/RewindableArray.inl Include/Multiplayer/NetworkTime/RewindableFixedVector.h Include/Multiplayer/NetworkTime/RewindableFixedVector.inl Include/Multiplayer/NetworkTime/RewindableObject.h Include/Multiplayer/NetworkTime/RewindableObject.inl Include/Multiplayer/ReplicationWindows/IReplicationWindow.h Include/Multiplayer/Session/IMatchmakingRequests.h Include/Multiplayer/Session/ISessionHandlingRequests.h Include/Multiplayer/Session/ISessionRequests.h Include/Multiplayer/Session/MatchmakingRequests.h Include/Multiplayer/Session/MatchmakingNotifications.h Include/Multiplayer/Session/SessionRequests.h Include/Multiplayer/Session/SessionConfig.h Include/Multiplayer/Session/SessionNotifications.h Source/Components/SimplePlayerSpawnerComponent.cpp Source/Components/MultiplayerComponent.cpp Source/Components/MultiplayerComponentRegistry.cpp Source/Components/MultiplayerController.cpp Source/Components/NetBindComponent.cpp Source/EntityDomains/FullOwnershipEntityDomain.cpp Source/EntityDomains/FullOwnershipEntityDomain.h Source/EntityDomains/NullEntityDomain.cpp Source/EntityDomains/NullEntityDomain.h Source/MultiplayerStatSystemComponent.cpp Source/MultiplayerStatSystemComponent.h Source/MultiplayerStats.cpp Source/NetworkEntity/NetworkEntityHandle.cpp Source/NetworkEntity/NetworkEntityRpcMessage.cpp Source/NetworkEntity/NetworkEntityTracker.cpp Source/NetworkEntity/NetworkEntityTracker.h Source/NetworkEntity/NetworkEntityTracker.inl Source/NetworkEntity/NetworkEntityUpdateMessage.cpp Source/NetworkEntity/EntityReplication/ReplicationRecord.cpp Source/NetworkInput/NetworkInput.cpp Source/NetworkInput/NetworkInputArray.cpp Source/NetworkInput/NetworkInputChild.cpp Source/NetworkInput/NetworkInputHistory.cpp Source/NetworkInput/NetworkInputMigrationVector.cpp Source/Session/MatchmakingRequests.cpp Source/Session/SessionRequests.cpp Source/Session/SessionConfig.cpp ${LY_ROOT_FOLDER}/Code/Framework/AzNetworking/AzNetworking/AutoGen/AutoPackets_Header.jinja ${LY_ROOT_FOLDER}/Code/Framework/AzNetworking/AzNetworking/AutoGen/AutoPackets_Inline.jinja ${LY_ROOT_FOLDER}/Code/Framework/AzNetworking/AzNetworking/AutoGen/AutoPackets_Source.jinja ${LY_ROOT_FOLDER}/Code/Framework/AzNetworking/AzNetworking/AutoGen/AutoPacketDispatcher_Header.jinja ${LY_ROOT_FOLDER}/Code/Framework/AzNetworking/AzNetworking/AutoGen/AutoPacketDispatcher_Inline.jinja Source/AutoGen/Multiplayer.AutoPackets.xml Source/AutoGen/MultiplayerEditor.AutoPackets.xml )