/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "${Name}FeatureProcessor.h" namespace ${Name} { void ${Name}FeatureProcessor::Reflect(AZ::ReflectContext* context) { if (auto* serializeContext = azrtti_cast(context)) { serializeContext ->Class<${Name}FeatureProcessor, FeatureProcessor>() ; } } void ${Name}FeatureProcessor::Activate() { } void ${Name}FeatureProcessor::Deactivate() { } void ${Name}FeatureProcessor::Simulate([[maybe_unused]] const FeatureProcessor::SimulatePacket& packet) { } }