""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ class Tests: pbrmaterialchart_high_level_load = ( "PbrMaterialChart level loaded", "P0: PbrMaterialChart level failed to load") pbrmaterialchart_enter_game_mode = ( "PbrMaterialChart entered gameplay successfully", "P0: PbrMaterialChart failed to enter gameplay") pbrmaterialchart_exit_game_mode = ( "PbrMaterialChart exited gameplay successfully", "P0: PbrMaterialChart failed to exit gameplay") empty_level_load = ( "Empty level loaded successfully, Editor remains stable", "P0: Empty level fails to load, editor is either hung or crashed") def Atom_Editor_LevelLoad_PbrMaterialChart(): """ Summary: Loads the "PbrMaterialChart" level within an instance of Editor.exe using the null renderer. Test verifies that the level loads, can enter/exit gameplay, and that Editor.exe remains stable throughout this process. Test setup: - Launch Editor.exe Expected Behavior: Test verifies that level loads, enters/exits game mode, and editor remains stable. Test Steps: 1) Load level, confirm that correct level is loaded, and report results 2) Validate that editor can enter gameplay successfully 3) Validate that editor can exit gameplay successfully 4) Open an empty level to verify editor remains stable 5) Look for errors or asserts. :return: None """ import azlmbr.legacy.general as general from editor_python_test_tools.utils import Report, Tracer, TestHelper with Tracer() as error_tracer: # 1. Load level PbrMaterialChart, confirm that correct level is loaded, and report results TestHelper.init_idle() TestHelper.open_level("Graphics", "PbrMaterialChart") Report.result(Tests.pbrmaterialchart_high_level_load, "PbrMaterialChart" == general.get_current_level_name()) # 2. Validate that editor can enter gameplay successfully. TestHelper.enter_game_mode(Tests.pbrmaterialchart_enter_game_mode) general.idle_wait_frames(1) # 3. Validate that editor can exit gameplay successfully. TestHelper.exit_game_mode(Tests.pbrmaterialchart_exit_game_mode) general.idle_wait_frames(1) # 4. Open an empty level to verify editor remains stable. TestHelper.open_level("Graphics", "base_empty") Report.result(Tests.empty_level_load, "base_empty" == general.get_current_level_name()) # 5. Look for errors or asserts. TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0) for error_info in error_tracer.errors: Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}") for assert_info in error_tracer.asserts: Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}") if __name__ == "__main__": from editor_python_test_tools.utils import Report Report.start_test(Atom_Editor_LevelLoad_PbrMaterialChart)