/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace AZ::Render { class SimplePointLightDelegate final : public LightDelegateBase { public: SimplePointLightDelegate(EntityId entityId, bool isVisible); // LightDelegateBase overrides... float CalculateAttenuationRadius(float lightThreshold) const override; void DrawDebugDisplay( const Transform& transform, const Color& color, AzFramework::DebugDisplayRequests& debugDisplay, bool isSelected) const override; float GetSurfaceArea() const override; float GetEffectiveSolidAngle() const override; void SetAffectsGI(bool affectsGI) override; void SetAffectsGIFactor(float affectsGIFactor) override; Aabb GetLocalVisualizationBounds() const override; private: void HandleShapeChanged() override; }; inline float SimplePointLightDelegate::GetEffectiveSolidAngle() const { return PhotometricValue::OmnidirectionalSteradians; } } // namespace AZ::Render