/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include namespace AZ::Render { void RenderDebugComponentController::Reflect(ReflectContext* context) { RenderDebugComponentConfig::Reflect(context); if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0) ->Field("Configuration", &RenderDebugComponentController::m_configuration); } if (AZ::BehaviorContext* behaviorContext = azrtti_cast(context)) { behaviorContext->EBus("RenderDebugRequestBus") // Auto-gen behavior context... #define PARAM_EVENT_BUS RenderDebugRequestBus::Events #include #include #include #undef PARAM_EVENT_BUS ; } } void RenderDebugComponentController::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { provided.push_back(AZ_CRC_CE("RenderDebugService")); } void RenderDebugComponentController::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) { incompatible.push_back(AZ_CRC_CE("RenderDebugService")); } void RenderDebugComponentController::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) { AZ_UNUSED(required) } RenderDebugComponentController::RenderDebugComponentController(const RenderDebugComponentConfig& config) : m_configuration(config) { } void RenderDebugComponentController::Activate(EntityId entityId) { m_entityId = entityId; RenderDebugFeatureProcessorInterface* fp = RPI::Scene::GetFeatureProcessorForEntity(m_entityId); if (fp) { m_renderDebugSettingsInterface = fp->GetSettingsInterface(); if (m_renderDebugSettingsInterface) { m_configuration.CopySettingsFrom(m_renderDebugSettingsInterface); } fp->OnRenderDebugComponentAdded(); } RenderDebugRequestBus::Handler::BusConnect(m_entityId); } void RenderDebugComponentController::Deactivate() { RenderDebugFeatureProcessorInterface* fp = RPI::Scene::GetFeatureProcessorForEntity(m_entityId); if (fp) { fp->OnRenderDebugComponentRemoved(); } RenderDebugRequestBus::Handler::BusDisconnect(m_entityId); m_renderDebugSettingsInterface = nullptr; m_entityId.SetInvalid(); } // Getters & Setters... void RenderDebugComponentController::SetConfiguration(const RenderDebugComponentConfig& config) { m_configuration = config; OnConfigChanged(); } const RenderDebugComponentConfig& RenderDebugComponentController::GetConfiguration() const { return m_configuration; } void RenderDebugComponentController::OnConfigChanged() { if (m_renderDebugSettingsInterface) { m_configuration.CopySettingsTo(m_renderDebugSettingsInterface); } } // Auto-gen getter/setter function definitions... // The setter functions will set the values on the Atom settings class, then get the value back // from the settings class to set the local configuration. This is in case the settings class // applies some custom logic that results in the set value being different from the input #define AZ_GFX_COMMON_PARAM(ValueType, Name, MemberName, DefaultValue) \ ValueType RenderDebugComponentController::Get##Name() const \ { \ return m_configuration.MemberName; \ } \ void RenderDebugComponentController::Set##Name(ValueType val) \ { \ if(m_renderDebugSettingsInterface) \ { \ m_renderDebugSettingsInterface->Set##Name(val); \ m_configuration.CopySettingsFrom(m_renderDebugSettingsInterface); \ } \ else \ { \ m_configuration.MemberName = val; \ } \ } \ #define AZ_GFX_COMMON_OVERRIDE(ValueType, Name, MemberName, OverrideValueType) \ OverrideValueType RenderDebugComponentController::Get##Name##Override() const \ { \ return m_configuration.MemberName##Override; \ } \ void RenderDebugComponentController::Set##Name##Override(OverrideValueType val) \ { \ m_configuration.MemberName##Override = val; \ if(m_renderDebugSettingsInterface) \ { \ m_renderDebugSettingsInterface->Set##Name##Override(val); \ m_configuration.CopySettingsFrom(m_renderDebugSettingsInterface); \ } \ } \ #include #include #include }