/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "MiniAudioPlaybackComponentConfig.h" #include namespace MiniAudio { void MiniAudioPlaybackComponentConfig::Reflect(AZ::ReflectContext* context) { if (auto serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(4) ->Field("Autoplay", &MiniAudioPlaybackComponentConfig::m_autoplayOnActivate) ->Field("Sound", &MiniAudioPlaybackComponentConfig::m_sound) ->Field("Volume", &MiniAudioPlaybackComponentConfig::m_volume) ->Field("Auto-follow", &MiniAudioPlaybackComponentConfig::m_autoFollowEntity) ->Field("Loop", &MiniAudioPlaybackComponentConfig::m_loop) ->Field("Spatialization", &MiniAudioPlaybackComponentConfig::m_enableSpatialization) ->Field("Attenuation Model", &MiniAudioPlaybackComponentConfig::m_attenuationModel) ->Field("Min Distance", &MiniAudioPlaybackComponentConfig::m_minimumDistance) ->Field("Max Distance", &MiniAudioPlaybackComponentConfig::m_maximumDistance) ; } } } // namespace MiniAudio