/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include namespace AZ { namespace Render { void SkinnedMeshInstance::SuppressSignalOnDeallocate() { for (auto& vectorOfAllocations : m_allocations) { for (auto& allocationPtr : vectorOfAllocations) { if (allocationPtr) { allocationPtr->SuppressSignalOnDeallocate(); } } } } void SkinnedMeshInstance::DisableSkinning(uint32_t lodIndex, uint32_t meshIndex) { m_isSkinningEnabled[lodIndex][meshIndex] = false; } void SkinnedMeshInstance::EnableSkinning(uint32_t lodIndex, uint32_t meshIndex) { m_isSkinningEnabled[lodIndex][meshIndex] = true; } bool SkinnedMeshInstance::IsSkinningEnabled(uint32_t lodIndex, uint32_t meshIndex) const { return m_isSkinningEnabled[lodIndex][meshIndex]; } } // namespace Render }// namespace AZ