/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace AZ { namespace Render { // Class for controlling Film Grain effect class FilmGrainPass final : public RPI::ComputePass { AZ_RPI_PASS(FilmGrainPass); public: AZ_RTTI(FilmGrainPass, "{786F1310-1AA1-42EB-90BF-14DF4A60BA9C}", AZ::RPI::ComputePass); AZ_CLASS_ALLOCATOR(FilmGrainPass, SystemAllocator, 0); ~FilmGrainPass() = default; static RPI::Ptr Create(const RPI::PassDescriptor& descriptor); bool IsEnabled() const override; protected: // Behavior functions override... void FrameBeginInternal(FramePrepareParams params) override; private: FilmGrainPass(const RPI::PassDescriptor& descriptor); Data::Instance m_grainImage; AZStd::string m_currentGrainPath = ""; RHI::ShaderInputNameIndex m_grainIndex = "m_grain"; AZ::RHI::ShaderInputNameIndex m_constantsIndex = "m_constants"; }; } // namespace Render } // namespace AZ