/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace AZ { namespace Render { // Class for controlling White Balance effect class WhiteBalancePass final : public RPI::ComputePass { AZ_RPI_PASS(WhiteBalancePass); public: AZ_RTTI(WhiteBalancePass, "{15AAF070-3258-4376-9911-CF4E9C7FAF4A}", AZ::RPI::ComputePass); AZ_CLASS_ALLOCATOR(WhiteBalancePass, SystemAllocator, 0); ~WhiteBalancePass() = default; static RPI::Ptr Create(const RPI::PassDescriptor& descriptor); bool IsEnabled() const override; protected: // Behavior functions override... void FrameBeginInternal(FramePrepareParams params) override; private: WhiteBalancePass(const RPI::PassDescriptor& descriptor); AZ::RHI::ShaderInputNameIndex m_constantsIndex = "m_constants"; }; } // namespace Render } // namespace AZ