/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace AZ { namespace Render { //! Parent pass for screenspace reflections, implements a frame delay to allow time //! for the previous frame texture to be populated class ReflectionScreenSpacePass : public RPI::ParentPass { AZ_RPI_PASS(ReflectionScreenSpacePass); public: AZ_RTTI(Render::ReflectionScreenSpacePass, "{0B27D7F1-F914-4D09-A46D-3E63404771E3}", ParentPass); AZ_CLASS_ALLOCATOR(Render::ReflectionScreenSpacePass, SystemAllocator, 0); //! Creates a new pass without a PassTemplate static RPI::Ptr Create(const RPI::PassDescriptor& descriptor); void ResetFrameDelay() { m_frameDelayCount = 0; } private: explicit ReflectionScreenSpacePass(const RPI::PassDescriptor& descriptor); // Pass Overrides... bool IsEnabled() const override; mutable uint32_t m_frameDelayCount = 0; }; } // namespace RPI } // namespace AZ