/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "AssetManagerTestFixture.h" #include #include #include #include #include namespace UnitTest { void AssetManagerTestFixture::SetUp() { using namespace AZ::Data; LeakDetectionFixture::SetUp(); AssetManager::Descriptor desc; AssetManager::Create(desc); m_reflectionManager = AZStd::make_unique(); m_reflectionManager->AddReflectContext(); m_reflectionManager->AddReflectContext(); AZ::ComponentApplicationBus::Handler::BusConnect(); AZ::Interface::Register(this); } void AssetManagerTestFixture::TearDown() { AZ::Interface::Unregister(this); AZ::ComponentApplicationBus::Handler::BusDisconnect(); using namespace AZ::Data; AZ::Data::AssetManager::Destroy(); m_reflectionManager->Clear(); m_reflectionManager.reset(); LeakDetectionFixture::TearDown(); } AZ::BehaviorContext* AssetManagerTestFixture::GetBehaviorContext() { return m_reflectionManager ? m_reflectionManager->GetReflectContext() : nullptr; } AZ::SerializeContext* AssetManagerTestFixture::GetSerializeContext() { return m_reflectionManager ? m_reflectionManager->GetReflectContext() : nullptr; } }