/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace AZ::Render { namespace RenderDebug { inline constexpr AZ::TypeId RenderDebugEditorComponentTypeId{ "{235031F8-2AAD-442D-AB4D-F9B5B8337DCD}" }; } class RenderDebugEditorComponent final : public AzToolsFramework::Components::EditorComponentAdapter { public: using BaseClass = AzToolsFramework::Components::EditorComponentAdapter; AZ_EDITOR_COMPONENT(AZ::Render::RenderDebugEditorComponent, RenderDebug::RenderDebugEditorComponentTypeId, BaseClass); static void Reflect(AZ::ReflectContext* context); RenderDebugEditorComponent() = default; RenderDebugEditorComponent(const RenderDebugComponentConfig& config); //! EditorRenderComponentAdapter overrides... AZ::u32 OnConfigurationChanged() override; }; }