/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include namespace AZ { namespace Render { namespace WhiteBalance { static constexpr const char* const WhiteBalanceComponentTypeId = "{DC96CC56-1850-4B8A-8E05-C0690EBEB396}"; } class WhiteBalanceComponent final : public AzFramework::Components::ComponentAdapter { public: using BaseClass = AzFramework::Components::ComponentAdapter; AZ_COMPONENT(AZ::Render::WhiteBalanceComponent, WhiteBalance::WhiteBalanceComponentTypeId, BaseClass); WhiteBalanceComponent() = default; WhiteBalanceComponent(const WhiteBalanceComponentConfig& config); static void Reflect(AZ::ReflectContext* context); }; } // namespace Render } // namespace AZ