/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include namespace Maestro { class SequenceAgent { friend class AZ::SerializeContext; protected: virtual ~SequenceAgent() = default; // This pure virtual is required for the Editor and RunTime to find the componentTypeId - in the Editor // it accounts for the GenericComponentWrapper component virtual AZ::TypeId GetComponentTypeUuid(const AZ::Component& component) const = 0; // Get all of the components available on the current entity. virtual void GetEntityComponents(AZ::Entity::ComponentArrayType& entityComponents) const = 0; // this is called on Activate() - it traverses all components on the given entity and fills in m_addressToBehaviorVirtualPropertiesMap // with all virtual properties on EBuses it finds. Calling it clears out any previously mapped virtualProperties void CacheAllVirtualPropertiesFromBehaviorContext(); AZ::Uuid GetVirtualPropertyTypeId(const Maestro::SequenceComponentRequests::AnimatablePropertyAddress& animatedAddress) const; void GetAnimatedPropertyValue(Maestro::SequenceComponentRequests::AnimatedValue& returnValue, AZ::EntityId entityId, const Maestro::SequenceComponentRequests::AnimatablePropertyAddress& animatableAddress); bool SetAnimatedPropertyValue(AZ::EntityId entityId, const Maestro::SequenceComponentRequests::AnimatablePropertyAddress& animatableAddress, const Maestro::SequenceComponentRequests::AnimatedValue& value); void GetAssetDuration(Maestro::SequenceComponentRequests::AnimatedValue& returnValue, AZ::ComponentId componentId, const AZ::Data::AssetId& assetId); AZStd::unordered_map m_addressToBehaviorVirtualPropertiesMap; AZStd::unordered_map m_addressToGetAssetDurationMap; }; } // namespace Maestro