# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # set(FILES Include/Multiplayer/AutoGen/AutoComponentTypes_Header.jinja Include/Multiplayer/AutoGen/AutoComponentTypes_Source.jinja Include/Multiplayer/AutoGen/AutoComponent_Common.jinja Include/Multiplayer/AutoGen/AutoComponent_Header.jinja Include/Multiplayer/AutoGen/AutoComponent_Source.jinja Include/Multiplayer/Components/LocalPredictionPlayerInputComponent.h Include/Multiplayer/Components/NetworkHierarchyChildComponent.h Include/Multiplayer/Components/NetworkHierarchyRootComponent.h Include/Multiplayer/Components/NetworkHierarchyBus.h Include/Multiplayer/Components/NetworkCharacterComponent.h Include/Multiplayer/Components/NetworkDebugPlayerIdComponent.h Include/Multiplayer/Components/NetworkHitVolumesComponent.h Include/Multiplayer/Components/NetworkRigidBodyComponent.h Include/Multiplayer/Components/NetworkTransformComponent.h Include/Multiplayer/NetworkEntity/EntityReplication/EntityReplicationManager.h Include/Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.h Include/Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.inl Source/AutoGen/LocalPredictionPlayerInputComponent.AutoComponent.xml Source/AutoGen/NetworkCharacterComponent.AutoComponent.xml Source/AutoGen/NetworkDebugPlayerIdComponent.AutoComponent.xml Source/AutoGen/NetworkHitVolumesComponent.AutoComponent.xml Source/AutoGen/NetworkRigidBodyComponent.AutoComponent.xml Source/AutoGen/NetworkTransformComponent.AutoComponent.xml Source/AutoGen/NetworkHierarchyChildComponent.AutoComponent.xml Source/AutoGen/NetworkHierarchyRootComponent.AutoComponent.xml Source/Components/LocalPredictionPlayerInputComponent.cpp Source/Components/NetworkHierarchyChildComponent.cpp Source/Components/NetworkHierarchyRootComponent.cpp Source/Components/NetworkCharacterComponent.cpp Source/Components/NetworkDebugPlayerIdComponent.cpp Source/Components/NetworkHitVolumesComponent.cpp Source/Components/NetworkRigidBodyComponent.cpp Source/Components/NetworkTransformComponent.cpp Source/ConnectionData/ClientToServerConnectionData.cpp Source/ConnectionData/ClientToServerConnectionData.h Source/ConnectionData/ClientToServerConnectionData.inl Source/ConnectionData/ServerToClientConnectionData.cpp Source/ConnectionData/ServerToClientConnectionData.h Source/ConnectionData/ServerToClientConnectionData.inl Source/Editor/MultiplayerEditorConnection.cpp Source/Editor/MultiplayerEditorConnection.h Source/MultiplayerSystemComponent.cpp Source/MultiplayerSystemComponent.h Source/NetworkEntity/NetworkEntityAuthorityTracker.cpp Source/NetworkEntity/NetworkEntityAuthorityTracker.h Source/NetworkEntity/NetworkEntityManager.cpp Source/NetworkEntity/NetworkEntityManager.h Source/NetworkEntity/NetworkSpawnableLibrary.cpp Source/NetworkEntity/NetworkSpawnableLibrary.h Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp Source/NetworkEntity/EntityReplication/EntityReplicator.cpp Source/NetworkEntity/EntityReplication/PropertyPublisher.cpp Source/NetworkEntity/EntityReplication/PropertyPublisher.h Source/NetworkEntity/EntityReplication/PropertySubscriber.cpp Source/NetworkEntity/EntityReplication/PropertySubscriber.h Source/NetworkTime/NetworkTime.cpp Source/NetworkTime/NetworkTime.h Source/ReplicationWindows/NullReplicationWindow.cpp Source/ReplicationWindows/NullReplicationWindow.h Source/ReplicationWindows/ServerToClientReplicationWindow.cpp Source/ReplicationWindows/ServerToClientReplicationWindow.h )