/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace ${Name} { inline constexpr AZ::TypeId ${Name}ComponentTypeId { "{${Random_Uuid}}" }; class ${Name}Component final : public AzFramework::Components::ComponentAdapter<${Name}ComponentController, ${Name}ComponentConfig> { public: using BaseClass = AzFramework::Components::ComponentAdapter<${Name}ComponentController, ${Name}ComponentConfig>; AZ_COMPONENT(${Name}Component, ${Name}ComponentTypeId, BaseClass); ${Name}Component() = default; ${Name}Component(const ${Name}ComponentConfig& config); static void Reflect(AZ::ReflectContext* context); }; }