| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324 |
- """
- Copyright (c) Contributors to the Open 3D Engine Project.
- For complete copyright and license terms please see the LICENSE at the root of this distribution.
- SPDX-License-Identifier: Apache-2.0 OR MIT
- """
- class Tests:
- chromatic_aberration_creation = (
- "Chromatic Aberration Entity successfully created",
- "P0: Chromatic Aberration Entity failed to be created")
- chromatic_aberration_component = (
- "Entity has a Chromatic Aberration component",
- "P0: Entity failed to find Chromatic Aberration component")
- chromatic_aberration_component_removal = (
- "Chromatic Aberration component successfully removed",
- "P0: Chromatic Aberration component failed to be removed")
- removal_undo = (
- "UNDO Chromatic Aberration component removal success",
- "P0: UNDO Chromatic Aberration component removal failed")
- chromatic_aberration_disabled = (
- "Chromatic Aberration component disabled",
- "P0: Chromatic Aberration component was not disabled")
- postfx_layer_component = (
- "Entity has a PostFX Layer component",
- "P0: Entity did not have an PostFX Layer component")
- chromatic_aberration_enabled = (
- "Chromatic Aberration component enabled",
- "P0: Chromatic Aberration component was not enabled")
- enable_chromatic_aberration_parameter_enabled = (
- "Enable Chromatic Aberration parameter enabled",
- "P0: Enable Chromatic Aberration parameter was not enabled")
- enable_chromatic_aberration_parameter_disabled = (
- "Enable Chromatic Aberration parameter disabled",
- "P1: Enable Chromatic Aberration parameter was not disabled")
- enabled_override_parameter_enabled = (
- "Enabled Override parameter enabled",
- "P1: Enabled Override parameter was not enabled")
- enabled_override_parameter_disabled = (
- "Enabled Override parameter disabled",
- "P1: Enabled Override parameter was not disabled")
- strength_override_min = (
- "Strength Override parameter set to minimum value",
- "P1: Strength Override parameter failed to be set to minimum value")
- strength_override_max = (
- "Strength Override parameter set to maximum value",
- "P1: Strength Override parameter failed to be set to maximum value")
- blend_override_min = (
- "Blend Override parameter set to minimum value",
- "P1: Blend Override parameter failed to be set to minimum value")
- blend_override_max = (
- "Blend Override parameter set to maximum value",
- "P1: Blend Override parameter failed to be set to maximum value")
- strength_min = (
- "Strength parameter set to minimum value",
- "P1: Strength parameter failed to be set to minimum value")
- strength_max = (
- "Strength parameter set to a maximum value",
- "P1: Strength parameter failed to be set to maximum value")
- blend_min = (
- "Blend parameter set to minimum value",
- "P1: Blend parameter failed to be set to minimum value")
- blend_max = (
- "Blend parameter set to maximum value",
- "P1: Blend parameter failed to be set to maximum value")
- enter_game_mode = (
- "Entered game mode",
- "P0: Failed to enter game mode")
- exit_game_mode = (
- "Exited game mode",
- "P0: Couldn't exit game mode")
- is_visible = (
- "Entity is visible",
- "P0: Entity was not visible")
- is_hidden = (
- "Entity is hidden",
- "P0: Entity was not hidden")
- entity_deleted = (
- "Entity deleted",
- "P0: Entity was not deleted")
- deletion_undo = (
- "UNDO deletion success",
- "P0: UNDO deletion failed")
- deletion_redo = (
- "REDO deletion success",
- "P0: REDO deletion failed")
- def AtomEditorComponents_ChromaticAberration_AddedToEntity():
- """
- Summary:
- Tests the Chromatic Aberration component can be added to an entity and has the expected functionality.
- Test setup:
- - Wait for Editor idle loop.
- - Open the "Base" level.
- Expected Behavior:
- The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
- Creation and deletion undo/redo should also work.
- Test Steps:
- 1) Create an Chromatic Aberration entity with no components.
- 2) Add Chromatic Aberration component to Chromatic Aberration entity.
- 3) Remove the Chromatic Aberration component.
- 4) Undo Chromatic Aberration component removal.
- 5) Verify Chromatic Aberration component not enabled.
- 6) Add PostFX Layer component since it is required by the Chromatic Aberration component.
- 7) Verify Chromatic Aberration component is enabled.
- 8) Enable/Disable the "Enable Chromatic Aberration" parameter.
- 9) Enable/Disable the Enabled Override parameter.
- 10) Update the Strength Override parameter to min/max values.
- 11) Update the Blend Override parameter to min/max values.
- 12) Update the Strength parameter to min/max values.
- 13) Update the Blend parameter to min/max values.
- 14) Enter/Exit game mode.
- 15) Test IsHidden.
- 16) Test IsVisible.
- 17) Delete Chromatic Aberration entity.
- 18) UNDO deletion.
- 19) REDO deletion.
- 20) Look for errors and asserts.
- :return: None
- """
- import azlmbr.legacy.general as general
- import azlmbr.math as math
- from editor_python_test_tools.editor_entity_utils import EditorEntity
- from editor_python_test_tools.wait_utils import PrefabWaiter
- from editor_python_test_tools.utils import Report, Tracer, TestHelper
- from Atom.atom_utils.atom_constants import AtomComponentProperties
- with Tracer() as error_tracer:
- # Test setup begins.
- # Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
- TestHelper.init_idle()
- TestHelper.open_level("Graphics", "base_empty")
- # Test steps begin.
- # 1. Create an Chromatic Aberration entity with no components.
- chromatic_aberration_entity = EditorEntity.create_editor_entity(AtomComponentProperties.chromatic_aberration())
- Report.critical_result(Tests.chromatic_aberration_creation, chromatic_aberration_entity.exists())
- # 2. Add Chromatic Aberration component to Chromatic Aberration entity.
- chromatic_aberration_component = chromatic_aberration_entity.add_component(AtomComponentProperties.chromatic_aberration())
- Report.critical_result(Tests.chromatic_aberration_component,
- chromatic_aberration_entity.has_component(AtomComponentProperties.chromatic_aberration()))
- # 3. Remove the Chromatic Aberration component.
- chromatic_aberration_component.remove()
- general.idle_wait_frames(1)
- Report.critical_result(Tests.chromatic_aberration_component_removal,
- not chromatic_aberration_entity.has_component(AtomComponentProperties.chromatic_aberration()))
- # 4. Undo Chromatic Aberration component removal.
- general.undo()
- general.idle_wait_frames(1)
- Report.result(Tests.removal_undo,
- chromatic_aberration_entity.has_component(AtomComponentProperties.chromatic_aberration()))
- # 5. Verify Chromatic Aberration component not enabled.
- Report.result(Tests.chromatic_aberration_disabled, not chromatic_aberration_component.is_enabled())
- # 6. Add PostFX Layer component since it is required by the Chromatic Aberration component.
- chromatic_aberration_entity.add_component(AtomComponentProperties.postfx_layer())
- general.idle_wait_frames(1)
- Report.result(Tests.postfx_layer_component,
- chromatic_aberration_entity.has_component(AtomComponentProperties.postfx_layer()))
- # 7. Verify Chromatic Aberration component is enabled.
- Report.result(Tests.chromatic_aberration_enabled, chromatic_aberration_component.is_enabled())
- # 8. Enable/Disable the "Enable Chromatic Aberration" parameter.
- # Enable the "Enable Chromatic Aberration" parameter.
- chromatic_aberration_component.set_component_property_value(
- AtomComponentProperties.chromatic_aberration('Enable Chromatic Aberration'), True)
- Report.result(
- Tests.enable_chromatic_aberration_parameter_enabled,
- chromatic_aberration_component.get_component_property_value(
- AtomComponentProperties.chromatic_aberration('Enable Chromatic Aberration')) is True)
- # Disable the "Enable Chromatic Aberration" parameter.
- chromatic_aberration_component.set_component_property_value(
- AtomComponentProperties.chromatic_aberration('Enable Chromatic Aberration'), False)
- Report.result(
- Tests.enable_chromatic_aberration_parameter_disabled,
- chromatic_aberration_component.get_component_property_value(
- AtomComponentProperties.chromatic_aberration('Enable Chromatic Aberration')) is False)
- # Re-enable the "Enable Chromatic Aberration" parameter for game mode verification.
- chromatic_aberration_component.set_component_property_value(
- AtomComponentProperties.chromatic_aberration('Enable Chromatic Aberration'), True)
- general.idle_wait_frames(1)
- # 9. Enable/Disable the Enabled Override parameter.
- # Disable the Enabled Override parameter.
- chromatic_aberration_component.set_component_property_value(
- AtomComponentProperties.chromatic_aberration('Enabled Override'), False)
- Report.result(
- Tests.enabled_override_parameter_disabled,
- chromatic_aberration_component.get_component_property_value(
- AtomComponentProperties.chromatic_aberration('Enabled Override')) is False)
- # Enable the Enabled Override parameter.
- chromatic_aberration_component.set_component_property_value(
- AtomComponentProperties.chromatic_aberration('Enabled Override'), True)
- Report.result(
- Tests.enabled_override_parameter_enabled,
- chromatic_aberration_component.get_component_property_value(
- AtomComponentProperties.chromatic_aberration('Enabled Override')) is True)
- # 10. Update the Strength Override parameter to min/max values.
- # Update the Strength Override parameter to minimum value.
- chromatic_aberration_component.set_component_property_value(
- AtomComponentProperties.chromatic_aberration('Strength Override'), 0.0)
- Report.result(
- Tests.strength_override_min,
- chromatic_aberration_component.get_component_property_value(
- AtomComponentProperties.chromatic_aberration('Strength Override')) == 0.0)
- # Update the Strength Override parameter to maximum value.
- chromatic_aberration_component.set_component_property_value(
- AtomComponentProperties.chromatic_aberration('Strength Override'), 1.0)
- Report.result(
- Tests.strength_override_max,
- chromatic_aberration_component.get_component_property_value(
- AtomComponentProperties.chromatic_aberration('Strength Override')) == 1.0)
- # 11. Update the Blend Override parameter to min/max values.
- # Update the Blend Override parameter to minimum value.
- chromatic_aberration_component.set_component_property_value(
- AtomComponentProperties.chromatic_aberration('Blend Override'), 0.0)
- Report.result(
- Tests.blend_override_min,
- chromatic_aberration_component.get_component_property_value(
- AtomComponentProperties.chromatic_aberration('Blend Override')) == 0.0)
- # Update the Blend Override parameter to maximum value.
- chromatic_aberration_component.set_component_property_value(
- AtomComponentProperties.chromatic_aberration('Blend Override'), 1.0)
- Report.result(
- Tests.blend_override_max,
- chromatic_aberration_component.get_component_property_value(
- AtomComponentProperties.chromatic_aberration('Blend Override')) == 1.0)
- general.idle_wait_frames(1)
- # 12. Update the Strength parameter to min/max values.
- # Update the Strength parameter to minimum value.
- chromatic_aberration_component.set_component_property_value(
- AtomComponentProperties.chromatic_aberration('Strength'), 0.0)
- Report.result(
- Tests.strength_min,
- chromatic_aberration_component.get_component_property_value(
- AtomComponentProperties.chromatic_aberration('Strength')) == 0.0)
- # Update the Strength parameter to a max value.
- chromatic_aberration_component.set_component_property_value(
- AtomComponentProperties.chromatic_aberration('Strength'), 1.0)
- Report.result(
- Tests.strength_max,
- chromatic_aberration_component.get_component_property_value(
- AtomComponentProperties.chromatic_aberration('Strength')) == 1.0)
- # 13. Update the Blend parameter to min/max value.
- # Update the Blend parameter to minimum value.
- chromatic_aberration_component.set_component_property_value(
- AtomComponentProperties.chromatic_aberration('Blend'), 0.0)
- Report.result(
- Tests.blend_min,
- chromatic_aberration_component.get_component_property_value(
- AtomComponentProperties.chromatic_aberration('Blend')) == 0.0)
- # Update the Blend parameter to maximum value.
- chromatic_aberration_component.set_component_property_value(
- AtomComponentProperties.chromatic_aberration('Blend'), 1.0)
- Report.result(
- Tests.blend_max,
- chromatic_aberration_component.get_component_property_value(
- AtomComponentProperties.chromatic_aberration('Blend')) == 1.0)
- # 14. Enter/Exit game mode.
- TestHelper.enter_game_mode(Tests.enter_game_mode)
- general.idle_wait_frames(1)
- TestHelper.exit_game_mode(Tests.exit_game_mode)
- # 15. Test IsHidden.
- chromatic_aberration_entity.set_visibility_state(False)
- Report.result(Tests.is_hidden, chromatic_aberration_entity.is_hidden() is True)
- # 16. Test IsVisible.
- chromatic_aberration_entity.set_visibility_state(True)
- general.idle_wait_frames(1)
- Report.result(Tests.is_visible, chromatic_aberration_entity.is_visible() is True)
- # 17. Delete Chromatic Aberration entity.
- chromatic_aberration_entity.delete()
- PrefabWaiter.wait_for_propagation()
- Report.result(Tests.entity_deleted, not chromatic_aberration_entity.exists())
- # 18. UNDO deletion.
- general.undo()
- PrefabWaiter.wait_for_propagation()
- Report.result(Tests.deletion_undo, chromatic_aberration_entity.exists())
- # 19. REDO deletion.
- general.redo()
- PrefabWaiter.wait_for_propagation()
- Report.result(Tests.deletion_redo, not chromatic_aberration_entity.exists())
- # 20. Look for errors and asserts.
- TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
- for error_info in error_tracer.errors:
- Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
- for assert_info in error_tracer.asserts:
- Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
- if __name__ == "__main__":
- from editor_python_test_tools.utils import Report
- Report.start_test(AtomEditorComponents_ChromaticAberration_AddedToEntity)
|