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- #
- # Copyright (c) Contributors to the Open 3D Engine Project.
- # For complete copyright and license terms please see the LICENSE at the root of this distribution.
- #
- # SPDX-License-Identifier: Apache-2.0 OR MIT
- #
- #
- set(LY_TARGET_PROPERTIES
- BUILD_RPATH @executable_path/
- )
- # Add resources and app icons to launchers
- list(APPEND candidate_paths ${project_real_path}/Resources/Platform/Mac)
- list(APPEND candidate_paths ${project_real_path}/Gem/Resources/Platform/Mac) # Legacy projects
- list(APPEND candidate_paths ${project_real_path}/Gem/Resources/MacLauncher) # Legacy projects
- foreach(resource_path IN LISTS candidate_paths)
- if(EXISTS ${resource_path})
- set(ly_game_resource_folder ${resource_path})
- break()
- endif()
- endforeach()
- if(NOT EXISTS ${ly_game_resource_folder})
- list(JOIN candidate_paths " " formatted_error)
- message(FATAL_ERROR "Missing 'Resources' folder. Candidate paths tried were: ${formatted_error}")
- endif()
- target_sources(${project_name}.GameLauncher PRIVATE ${ly_game_resource_folder}/Images.xcassets)
- set_target_properties(${project_name}.GameLauncher PROPERTIES
- MACOSX_BUNDLE_INFO_PLIST ${ly_game_resource_folder}/Info.plist
- RESOURCE ${ly_game_resource_folder}/Images.xcassets
- XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME ${project_name}AppIcon
- )
- set(layout_tool_dir ${LY_ROOT_FOLDER}/cmake/Tools)
- add_custom_command(TARGET ${project_name}.GameLauncher POST_BUILD
- COMMAND ${LY_PYTHON_CMD} layout_tool.py
- -p Mac
- -a ${LY_ASSET_DEPLOY_ASSET_TYPE}
- --project-path ${project_real_path}
- -m ${LY_ASSET_DEPLOY_MODE}
- --create-layout-root
- -l $<TARGET_BUNDLE_DIR:${project_name}.GameLauncher>/Contents/Resources/assets
- --build-config $<CONFIG>
- --warn-on-missing-assets
- --verify
- ${LY_OVERRIDE_PAK_ARGUMENT}
- WORKING_DIRECTORY ${layout_tool_dir}
- COMMENT "Synchronizing Layout Assets ..."
- VERBATIM
- )
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