DebugOutput.h 3.9 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <SceneAPI/SceneCore/SceneCoreConfiguration.h>
  10. #include <SceneAPI/SceneCore/DataTypes/MatrixType.h>
  11. #include <SceneAPI/SceneCore/Utilities/HashHelper.h>
  12. #include <AzCore/std/string/string.h>
  13. #include <AzCore/std/containers/vector.h>
  14. #include <AzCore/std/optional.h>
  15. #include <cinttypes>
  16. #include <AzCore/std/any.h>
  17. namespace AZ
  18. {
  19. namespace SceneAPI
  20. {
  21. namespace Containers
  22. {
  23. class Scene;
  24. }
  25. namespace Events
  26. {
  27. struct ExportProduct;
  28. class ExportProductList;
  29. }
  30. }
  31. }
  32. namespace AZ::SceneAPI::Utilities
  33. {
  34. constexpr int SceneGraphVersion = 1;
  35. struct DebugNode
  36. {
  37. AZ_TYPE_INFO(DebugNode, "{490B9D4C-1847-46EB-BEBC-49812E104626}");
  38. AZStd::string m_name;
  39. AZStd::string m_path;
  40. AZStd::string m_type;
  41. DebugNode() = default;
  42. DebugNode(AZStd::string name, AZStd::string path, AZStd::string type)
  43. : m_name(AZStd::move(name)),
  44. m_path(AZStd::move(path)),
  45. m_type(AZStd::move(type))
  46. {
  47. }
  48. static void Reflect(AZ::ReflectContext* context);
  49. using DataItem = AZStd::pair<AZStd::string, AZStd::any>;
  50. AZStd::vector<DataItem> m_data;
  51. };
  52. struct DebugSceneGraph
  53. {
  54. AZ_TYPE_INFO(DebugSceneGraph, "{375F6558-5709-409F-881E-8ED575D56C92}");
  55. int m_version = SceneGraphVersion;
  56. AZStd::string m_productName;
  57. AZStd::string m_sceneName;
  58. AZStd::vector<DebugNode> m_nodes;
  59. static void Reflect(AZ::ReflectContext* context);
  60. };
  61. class DebugOutput
  62. {
  63. public:
  64. DebugOutput(DebugNode node) : m_currentNode(AZStd::move(node)){}
  65. template<typename T>
  66. void Write(const char* name, const AZStd::vector<T>& data);
  67. template<typename T>
  68. void Write(const char* name, const AZStd::vector<AZStd::vector<T>>& data);
  69. template<typename T>
  70. void AddToNode(const char* name, const T& data)
  71. {
  72. if (!m_pauseNodeData)
  73. {
  74. m_currentNode.m_data.emplace_back(name, AZStd::make_any<AZStd::decay_t<T>>(data));
  75. }
  76. }
  77. SCENE_CORE_API void Write(const char* name, const char* data);
  78. SCENE_CORE_API void WriteArray(const char* name, const unsigned int* data, int size);
  79. SCENE_CORE_API void Write(const char* name, const AZStd::string& data);
  80. SCENE_CORE_API void Write(const char* name, double data);
  81. SCENE_CORE_API void Write(const char* name, uint64_t data);
  82. SCENE_CORE_API void Write(const char* name, int64_t data);
  83. SCENE_CORE_API void Write(const char* name, const DataTypes::MatrixType& data);
  84. SCENE_CORE_API void Write(const char* name, bool data);
  85. SCENE_CORE_API void Write(const char* name, Vector3 data);
  86. SCENE_CORE_API void Write(const char* name, AZStd::optional<bool> data);
  87. SCENE_CORE_API void Write(const char* name, AZStd::optional<float> data);
  88. SCENE_CORE_API void Write(const char* name, AZStd::optional<AZ::Vector3> data);
  89. SCENE_CORE_API const AZStd::string& GetOutput() const;
  90. SCENE_CORE_API DebugNode GetDebugNode() const;
  91. SCENE_CORE_API static void BuildDebugSceneGraph(const char* outputFolder, AZ::SceneAPI::Events::ExportProductList& productList, const AZStd::shared_ptr<AZ::SceneAPI::Containers::Scene>& scene, AZStd::string productName);
  92. protected:
  93. AZStd::string m_output;
  94. DebugSceneGraph m_graph;
  95. DebugNode m_currentNode;
  96. bool m_pauseNodeData = false; // If true, don't append any data to the DebugNode. Useful when a Write function calls other Write functions
  97. };
  98. }
  99. #include "DebugOutput.inl"