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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AssetBuilderSDK/AssetBuilderBusses.h>
- namespace AZ
- {
- class SerializeContext;
- //! AssetBuilder that takes precompiled azshader product file and produces an output
- //! products with the correct dependent asset GUIDs.
- class PrecompiledShaderBuilder final
- : public AssetBuilderSDK::AssetBuilderCommandBus::Handler
- {
- public:
- AZ_TYPE_INFO(PrecompiledShaderBuilder, "{50D3185B-489C-4C8E-84DC-F99A75FDB72F}");
- static constexpr const char* Extension = "precompiledshader";
- PrecompiledShaderBuilder() = default;
- ~PrecompiledShaderBuilder() = default;
- // Asset Builder Callback Functions
- void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response) const;
- void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const;
- // AssetBuilderSDK::AssetBuilderCommandBus interface
- void ShutDown() override;
- /// Register to builder and listen to builder command
- void RegisterBuilder();
- private:
- template<typename T>
- T* LoadSourceAsset(SerializeContext* context, const AZStd::string& shaderAssetPath) const;
- bool m_isShuttingDown = false;
- };
- } // namespace AZ
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