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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/EBus/EBus.h>
- namespace AssetBuilderSDK
- {
- struct PlatformInfo;
- }
- namespace AZ
- {
- namespace RHI
- {
- class ShaderPlatformInterface;
- }
- namespace ShaderBuilder
- {
- /**
- * A request to get the registered shader platform interfaces.
- */
- class ShaderPlatformInterfaceRequest
- : public AZ::EBusTraits
- {
- public:
- virtual ~ShaderPlatformInterfaceRequest() = default;
- /**
- * Get the list of registered shader platform interfaces for a specific platform.
- *
- * @param platformInfo The target platform.
- */
- virtual AZStd::vector<RHI::ShaderPlatformInterface*> GetShaderPlatformInterface(const AssetBuilderSDK::PlatformInfo& platformInfo) = 0;
- public:
- static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
- };
- /// EBus for requesting the ShaderPlatformInterfaces for a platform.
- using ShaderPlatformInterfaceRequestBus = AZ::EBus<ShaderPlatformInterfaceRequest>;
- }
- }
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