Akio Gaule fdabdc28e1 Add support for specialization constants for shader options (#18019) пре 1 година
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3rdParty 28c0672e91 Add new AcesFitted, AcesFilmic and Filmic tonemapping (#17977) (#17999) пре 1 година
Include 63cf73d5a5 Merge branch 'development' into multi-device-resources-rebase пре 1 година
Mocks 54dcdb726f Clean up mesh feature processors so that materials and event handlers are set up in the descriptor on a choir so that they don't need to be called manually or stored in multiple places пре 2 година
Platform 59e43813f0 GCC Support for Linux пре 4 година
Source fdabdc28e1 Add support for specialization constants for shader options (#18019) пре 1 година
Tests 1de849e59d Fixing unit tests by making buffer system use explicit functions when creating instance IDs from asset IDs пре 2 година
CMakeLists.txt 324c0317e9 O3DE engine Gem rename support (#17059) пре 2 година
atom_feature_common_builders_files.cmake 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) пре 4 година
atom_feature_common_editor_files.cmake 41483ebccd Simplified material functors to prepare for material pipeline functor support. пре 3 година
atom_feature_common_files.cmake b6800d426a Add support for cpu culling for simplepoint and simplepunctual lights (#148) пре 1 година
atom_feature_common_public_files.cmake af7a947ab0 fixed tab issues пре 2 година
atom_feature_common_shared_files.cmake 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) пре 4 година
atom_feature_common_staticlibrary_files.cmake 6802f4bc68 Moved all of the material assignment data types to be co-located with the material component пре 2 година
atom_feature_common_tests_files.cmake 6184e818de Create MeshInstanceManager for managing draw packets (#14963) пре 2 година