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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/RHI.Reflect/ClearValue.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Utils/TypeHash.h>
- namespace AZ::RHI
- {
- void ClearDepthStencil::Reflect(AZ::ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
- {
- serializeContext->Class<ClearDepthStencil>()
- ->Version(0)
- ->Field("Depth", &ClearDepthStencil::m_depth)
- ->Field("Stencil", &ClearDepthStencil::m_stencil)
- ;
- }
- }
- void ClearValue::Reflect(AZ::ReflectContext* context)
- {
- ClearDepthStencil::Reflect(context);
- if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
- {
- serializeContext->Enum<ClearValueType>()
- ->Value("Vector4Float", ClearValueType::Vector4Float)
- ->Value("Vector4Uint", ClearValueType::Vector4Uint)
- ->Value("DepthStencil", ClearValueType::DepthStencil)
- ;
- serializeContext->Class<ClearValue>()
- ->Version(2)
- ->Field("Type", &ClearValue::m_type)
- ->Field("Value", &ClearValue::m_vector4Float)
- ->Field("UintValue", &ClearValue::m_vector4Uint)
- ->Field("DepthStencilValue", &ClearValue::m_depthStencil)
- ;
- }
- }
- ClearValue::ClearValue()
- {
- memset(this, 0, sizeof(ClearValue));
- m_type = ClearValueType::Vector4Float;
- }
- HashValue64 ClearValue::GetHash(HashValue64 seed /* = 0 */) const
- {
- return TypeHash64(*this, seed);
- }
- ClearValue ClearValue::CreateVector4Float(float x, float y, float z, float w)
- {
- ClearValue value;
- value.m_type = ClearValueType::Vector4Float;
- value.m_vector4Float[0] = x;
- value.m_vector4Float[1] = y;
- value.m_vector4Float[2] = z;
- value.m_vector4Float[3] = w;
- return value;
- }
- ClearValue ClearValue::CreateVector4Uint(uint32_t x, uint32_t y, uint32_t z, uint32_t w)
- {
- ClearValue value;
- value.m_type = ClearValueType::Vector4Uint;
- value.m_vector4Uint[0] = x;
- value.m_vector4Uint[1] = y;
- value.m_vector4Uint[2] = z;
- value.m_vector4Uint[3] = w;
- return value;
- }
- ClearValue ClearValue::CreateStencil(uint8_t stencil)
- {
- ClearValue value;
- value.m_type = ClearValueType::DepthStencil;
- value.m_depthStencil.m_depth = 0.0;
- value.m_depthStencil.m_stencil = stencil;
- return value;
- }
- ClearValue ClearValue::CreateDepth(float depth)
- {
- ClearValue value;
- value.m_type = ClearValueType::DepthStencil;
- value.m_depthStencil.m_depth = depth;
- value.m_depthStencil.m_stencil = 0;
- return value;
- }
- ClearValue ClearValue::CreateDepthStencil(float depth, uint8_t stencil)
- {
- ClearValue value;
- value.m_type = ClearValueType::DepthStencil;
- value.m_depthStencil.m_depth = depth;
- value.m_depthStencil.m_stencil = stencil;
- return value;
- }
-
- bool ClearValue::operator==(const ClearValue& other) const
- {
- return
- m_type == other.m_type &&
- m_depthStencil == other.m_depthStencil &&
- m_vector4Uint == other.m_vector4Uint &&
- AZ::IsClose(m_vector4Float[0], other.m_vector4Float[0], std::numeric_limits<float>::epsilon()) &&
- AZ::IsClose(m_vector4Float[1], other.m_vector4Float[1], std::numeric_limits<float>::epsilon()) &&
- AZ::IsClose(m_vector4Float[2], other.m_vector4Float[2], std::numeric_limits<float>::epsilon()) &&
- AZ::IsClose(m_vector4Float[3], other.m_vector4Float[3], std::numeric_limits<float>::epsilon());
- }
- }
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